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75,280 players on Rust servers right now 11,830 servers online 3,722 with players on 224 fresh wipes in the last three hours training_grounds: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

training_grounds

Key points

  • 0 of ? players are on now.
  • Over the last seven days it averages 0 players.
  • It ranks #15,335, the top 69% of all ranked servers.
  • The current map has been up 16d 22h, since Monday 12 October, 15:25 UTC.
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Live coverage

newest first · every post is a reading of this server

Now: 0 of ? players

0/ ?players now
07-day averagepeak –
#15,335ranktop 69%
16d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on training_grounds

Players

AveragePeak
0123415:0002:0005:0007:0010:0012:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304015:0002:0005:0007:0010:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,335 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
5 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
5.9 days
Players before
0

Wipe peaks at 1 player, 1 in the queue

Peak
1 +1 queue
Crowd
–
Lasted
3.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
545 / 625
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
414 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 290 on average
97 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
55 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 275 on average
103 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 236 on average
226 / 225

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at training_grounds?

The average peak across its recent wipes is 0 players. 2 hours after the latest wipe, the crowd reached its peak.

On what timetable does training_grounds wipe?

training_grounds wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 16 days 22 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does training_grounds show up in?

On Rust Live Stats, training_grounds is listed under Live Rust community servers, Rust tutorial servers: live list and Vanilla Rust servers, live. Under the filters Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more it appears on the server list.

What meaning do the tags on training_grounds carry?

gmrust (Game mode): Standard survival, in the Rust style; mp0 (Max players): 0 slots are available; ts16 (Group limit): Each team holds 16 at most; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^t (Tutorial on): Start with Facepunch's tutorial here if you are new; rustmaps (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it: that is the tag list training_grounds publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on training_grounds?

At this moment, training_grounds shows 0 players. The seven-day average for this server is 0 players.

How does training_grounds compare with other Rust servers in the rankings?

Player hours over seven days put training_grounds at #15,335, in the top 69% of all ranked servers.

Map and rules

What settings and rules does training_grounds run?

The name training_grounds carries no gather rate. A group can reach 16 players at most. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.

Which map is live on training_grounds?

Size 4,500, custom map on training_grounds, with the map file published for download from this page.

Server facts

Which region is training_grounds hosted in?

There is no region from training_grounds. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 168.100.162.11:28085 is its address.

How well does training_grounds perform?

Server fps averaged 30 over the last 48 hours, with a low of 29. It supported up to 137,229 entities, covering buildings, deployables and all other objects. Memory use peaked at 3,722 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is training_grounds on?

The setup on training_grounds is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is training_grounds, and is it online at the moment?

At the time of this update, training_grounds is live. Based on the uptime it reports, the last restart was about 8 hours ago. It was online for 99 of 168 hours in the last 7 full days, or 59% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

What is the way to connect to training_grounds?

Enter client.connect 168.100.162.11:28085 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://forum.rustafied.com/store/product/75-sea-medium/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps

Game

gmrust
Game mode Standard survival, in the Rust style.
mp0
Max players 0 slots are available.
ts16
Group limit Each team holds 16 at most.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^t
Tutorial on Start with Facepunch's tutorial here if you are new.

Other

rustmaps
Custom tag Not one of Rust's standard tags — a plugin or the owner added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.