The count
LiveLive coverage · NA
Dev
Key points
- 0 of ? players are on now.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #13,059, the top 59% of all ranked servers, and #1410 in NA.
- The current map has been up 11h, since Wednesday 28 October, 20:36 UTC, on a weekly schedule.
- The next wipe is expected Wednesday 4 November at 20:36 UTC, in 6d 12h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,059 today
Rank
daily · 1 is bestTop 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 12h
from its schedule tag
Next wipe Wednesday 4 November, 20:36 UTC, in 6d 12h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 12hWed 4 Nov, 20:36 UTC
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 13d 12hWed 11 Nov, 20:36 UTC
- 20d 12hWed 18 Nov, 20:36 UTC
- 27d 12hWed 25 Nov, 20:36 UTC
- 34d 12hWed 2 Dec, 20:36 UTC
- 35d 11hThu 3 Dec, 19:00 UTCFW
- 41d 12hWed 9 Dec, 20:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 20:36 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 26 October 2026, 19:35 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 23 October 2026, 04:45 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3.6 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 22 October 2026, 04:06 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 14 October 2026, 20:24 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 7.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Dev?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. In 0% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 1 when it did not hold.
On what timetable does Dev wipe?
Dev's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Wednesday 4 November at 20:36 UTC is the date of its next wipe. The world you are playing on was built 11 hours. The tags list wipes as weekly.
Tags and categories
Which Rust Live Stats filters and lists does Dev show up in?
These are the Rust Live Stats lists Dev fits: Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours it appears on the server list.
How should you read the tags on Dev?
gmrust (Game mode): Standard survival, in the Rust style; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^w (Weekly): A wipe comes each week; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): In the server browser it sits under North America: that is the tag list Dev publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on Dev?
At this moment, Dev shows 0 players. The seven-day average is 0 players, with a peak of 1. Peak hour over 48 hours: 20:00 UTC, at 0 players on average.
Where does Dev sit in the server rankings?
North America places Dev at #1,410; overall it is #13,059, inside the top 59% of ranked servers, by seven-day player hours.
Settings and map
What settings and rules does Dev run?
The name Dev carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on Dev?
Dev runs a game-generated procedural map: size 3,700, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
Server details
Where does Dev sit geographically?
By its own NA tag, Dev sits in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 168.100.162.12:29015 is its address.
How well does Dev perform?
The average server fps was 59 over the last 48 hours; the lowest was 46. Buildings, deployables and everything else in the world added up to a maximum of 73,132 entities. Up to 3,224 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on Dev?
The setup on Dev is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Does Dev stay online, and is it up right now?
At the time of this update, Dev is live. The uptime it reports puts the last restart at about 9 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
What steps connect you to Dev?
Enter client.connect 168.100.162.12:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.