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43,286 players on Rust servers right now 11,649 servers online 3,030 with players on 94 fresh wipes in the last three hours Pulse Testing: 1 players (offline) Updated every five minutes

Live coverage · OC · au1

Pulse Testing

Offline Pulse Testing is not on the server list right now. The figures below are from when it was last seen, 21h ago.

Key points

  • 1 of 40 players are on at the last check, 2% full.
  • Over the last seven days it averages 1 players, with a peak of 3.
  • It ranks #7,497, the top 34% of all ranked servers, and #150 in OC.
  • It resets its world every few hours: 9 new worlds this week, none of them a wipe.
Join
weekly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 40 players

1/ 40players now 2% full
17-day averagepeak 3
#7,497ranktop 34% · #150 in OC
resetsno wipes9 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

Players on Pulse Testing

Players

AveragePeak
00.511.5223:0001:0004:0006:0009:0011:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304023:0001:0004:0006:0009:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,497 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct

Top 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe

New world

Peak
–
Crowd
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Lasted
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Players before
0

New world

Peak
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Crowd
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Lasted
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Players before
0

New world

Peak
–
Crowd
–
Lasted
–
Players before
1

New world

Peak
–
Crowd
–
Lasted
–
Players before
1

New world

Peak
–
Crowd
–
Lasted
–
Players before
0

New world

Peak
–
Crowd
–
Lasted
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Players before
1

New world

Peak
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Crowd
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Lasted
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Players before
1

New world

Peak
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Crowd
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Players before
1

Similar servers

the same kind of game, then region, group limit, rate and wipes
EU Hub 01
EU · groups of 1000+ · 23 on average
1 / 3300
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10
EU · groups of 8+ · monthly · 3 on average
5 / 300
A Shockbyte Rust Server
groups of 8+ · 2 on average
0 / 40
Warriors
groups of 8+ · 2 on average
2 / 100
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+
groups of 8+ · 1x · 2 on average
0 / 50
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10
EU · groups of 8+ · monthly · 2 on average
1 / 300

Quick answers

from the figures on this page

Wipe days

On what timetable does Pulse Testing wipe?

A new world comes every few hours on Pulse Testing, which means resets rather than wipes and no schedule to follow.

Lists and tags

Who operates Pulse Testing?

Pulse Testing and 1 other tracked server both publish a pulserust.net hostname, which points to one operator.

Where does Pulse Testing appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Pulse Testing fits: Live Oceanic Rust servers and Modded Rust servers live now. Under the filters Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days it appears on the server list.

What do the tags listed for Pulse Testing signify?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts16 (Group limit): Each team holds 16 at most; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $rau1 (Region code): The region code reads au1; ^w (Weekly): The wipe cycle is weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; OC (Oceania): Oceania is the browser listing for this server, which Pulse Testing publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is Pulse Testing at the moment?

Last seen 21 hours ago, Pulse Testing is offline right now. Peak over the past week: 3. Average: 1 players. The busiest hour in the past 48 was 09:00 UTC, averaging 1 players.

What position does Pulse Testing hold among Rust servers?

Oceania places Pulse Testing at #150; overall it is #7,497, inside the top 34% of ranked servers, by seven-day player hours.

Rules and settings

Which settings and rules are in force on Pulse Testing?

Nothing in the name of Pulse Testing states a gather rate. The cap on a group is 16 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is live on Pulse Testing?

Size 3,000, seed 1: that is the procedural map the game generates for Pulse Testing. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Which region is Pulse Testing hosted in?

With its OC tag Pulse Testing lists itself in Oceania; its region code is au1. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 168.100.162.88:28015.

What is performance like on Pulse Testing?

The average server fps was 30 over the last 48 hours; the lowest was 30. Buildings, deployables and everything else in the world added up to a maximum of 31,297 entities. Memory use peaked at 1,639 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Pulse Testing on?

Rust network protocol 2635 and build 168909 on Linux is what Pulse Testing runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Pulse Testing up now, and how steady is its uptime?

As of now, Pulse Testing is offline; the last sighting was 21 hours ago. The uptime it reports puts the last restart at about 10 hours ago. 22 of 48 hours were online in the last 2 full days, giving 46% uptime. Rust Live Stats has tracked it since 26 October 2026.

Connecting

What steps connect you to Pulse Testing?

Enter client.connect 168.100.162.88:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://pulserust.net/.

Server tags

what each one means

Published as mp40,ptrak,$rau1,v2635,^w,OC,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts16
Group limit Each team holds 16 at most.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$rau1
Region code The region code reads au1.

Wipe schedule

^w
Weekly The wipe cycle is weekly.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Region

OC
Oceania Oceania is the browser listing for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.