The count
LiveLive coverage · NA
10x Development
Key points
- 0 of ? players are on now.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #15,120, the top 68% of all ranked servers, and #1477 in NA.
- The current map has been up 19h, since Thursday 29 October, 01:17 UTC, on a weekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 22h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 10x Development
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,120 today
Rank
daily · 1 is bestTop 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 22h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 13d 4hThu 12 Nov, 01:17 UTC
- 20d 4hThu 19 Nov, 01:17 UTC
- 27d 4hThu 26 Nov, 01:17 UTC
- 34d 22hThu 3 Dec, 19:00 UTCFW
- 41d 4hThu 10 Dec, 01:17 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 29 October 2026, 01:17 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 0 players, 1 in the queue
Thursday 1 October 2026, 17:45 UTC FW
- Peak
- 0 +1 queue
- Crowd
- –
- Lasted
- –
- Players before
- 0
Wipe
Wipe peaks at 1 player, 1 in the queue
Monday 21 September 2026, 18:37 UTC
- Peak
- 1 +1 queue
- Crowd
- halved by day 5
- Lasted
- 10 days
- Players before
- 0
Wipe
Wipe peaks at 4 players, 1 in the queue
Wednesday 16 September 2026, 04:14 UTC
- Peak
- 4 +1 queue
- Crowd
- halved by day 1
- Lasted
- 5.6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on 10x Development?
The average peak across its recent wipes is 2 players. The latest wipe peaked 0 hours after it, with a queue of 1 more. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 3.
When does 10x Development wipe?
With too few of 10x Development's wipes recorded to confirm the schedule, the tag is used for the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 19 hours have passed since this world was generated. Its tags carry a weekly wipe schedule.
Lists and tags
Who is in charge of 10x Development?
Most likely one operator runs them: 10x Development and 5 other tracked servers publish a atlasrust.us hostname.
Which Rust Live Stats filters and lists does 10x Development show up in?
On Rust Live Stats, 10x Development is listed under 10x Rust servers, live now, Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.
How should you read the tags on 10x Development?
These are the tags 10x Development makes public: gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): 0 slots are available; ts32 (Group limit): Each team holds 32 at most; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^w (Weekly): A wipe comes each week; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; modded (Modded): Plugins or settings changes put this under Modded; NA (North America): In the server browser it sits under North America. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on 10x Development?
0 players are on 10x Development at the moment. The seven-day average is 0 players, with a peak of 1. Peak hour over 48 hours: 01:00 UTC, at 0 players on average.
What position does 10x Development hold among Rust servers?
10x Development is #1,477 in North America on the past week's player hours, and #15,120 overall in the top 68% of ranked servers.
Rules and settings
What rules does 10x Development enforce, and which settings does it use?
The name says it: gathering runs at 10x on 10x Development. Group size tops out at 32 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on 10x Development?
A procedural map of 1,000 with seed 1337, generated by the game, runs on 10x Development. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Vitality Custom Map.
About the server
Which region is 10x Development hosted in?
Its NA tag places 10x Development in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 168.100.163.159:28010.
Is performance on 10x Development steady?
The average server fps was 67 over the last 48 hours; the lowest was 67. Entity count reached 371,548: buildings, deployables and the rest of the world. The highest memory usage was 7,962 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is 10x Development on?
Rust network protocol 2635 and build 168909 on Linux is what 10x Development runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is 10x Development, and is it online at the moment?
10x Development is up and running at this moment. Based on the uptime it reports, the last restart was about 17 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What is the way to connect to 10x Development?
Enter client.connect 168.100.163.159:28010 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.