The count
Live coverage · Rust server
offline_test_server
Offline offline_test_server is not on the server list right now. The figures below are from when it was last seen, 20d ago.
Key points
- 1 of 1 players are on at the last check, 100% full.
- Over the last seven days it averages 0 players.
- It ranks #15,400, the top 70% of all ranked servers.
- The current map has been up 21d 15h, since Wednesday 7 October, 19:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on offline_test_server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,400 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does offline_test_server wipe?
offline_test_server's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 21 days 15 hours have passed since this world was generated.
Tags and filters
Where does offline_test_server appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists offline_test_server fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags listed for offline_test_server signify?
gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167058 (Build): Build: 167058; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code: that is the tag list offline_test_server publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on offline_test_server right now?
offline_test_server reads offline at the moment; the last sighting was 20 days 22 hours ago.
How does offline_test_server compare with other Rust servers in the rankings?
On player hours for the past seven days, offline_test_server sits at #15,400, inside the top 70% of ranked servers.
Settings and map
What settings and rules does offline_test_server run?
No gather rate appears in the name offline_test_server. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.
Which map is live on offline_test_server?
A procedural map, generated by the game, runs on offline_test_server.
Server facts
Which region is offline_test_server hosted in?
Nothing on offline_test_server states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 169.0.215.43:28015.
What version of Rust is running on offline_test_server?
The setup on offline_test_server is Rust network protocol 2634 and build 167058 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is offline_test_server up now, and how steady is its uptime?
At the time of this update, offline_test_server is down, last seen 20 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 7 October 2026.
Connecting
How do you get onto offline_test_server?
Enter client.connect 169.0.215.43:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.