The count
Live coverage · Rust server
Rust 10x | Local Test | Quad
Offline Rust 10x | Local Test | Quad is not on the server list right now. The figures below are from when it was last seen, 22d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,008, the top 72% of all ranked servers.
- The current map has been up 24d 2h, since Sunday 4 October, 21:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust 10x | Local Test | Quad
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,008 today
Rank
daily · 1 is bestTop 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does Rust 10x | Local Test | Quad wipe?
The record holds too few of Rust 10x | Local Test | Quad's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 24 days 2 hours.
Lists and tags
Where does Rust 10x | Local Test | Quad appear in Rust Live Stats lists and filters?
On Rust Live Stats, Rust 10x | Local Test | Quad is listed under 10x Rust servers, live now and Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.
What meaning do the tags on Rust 10x | Local Test | Quad carry?
These are the tags Rust 10x | Local Test | Quad makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): Build: 166494; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How many players are on Rust 10x | Local Test | Quad right now?
Rust 10x | Local Test | Quad is not online at the moment, having last been seen 22 days 6 hours ago.
What position does Rust 10x | Local Test | Quad hold among Rust servers?
Player hours over seven days put Rust 10x | Local Test | Quad at #16,008, in the top 72% of all ranked servers. Ranked against other quad servers, it comes in at #635.
Settings and map
What rules does Rust 10x | Local Test | Quad enforce, and which settings does it use?
The name says it: gathering runs at 10x on Rust 10x | Local Test | Quad. quad sets the cap: 4 players per group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Rust 10x | Local Test | Quad?
Size 3,500, seed 1012026: that is the procedural map the game generates for Rust 10x | Local Test | Quad. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
What location is Rust 10x | Local Test | Quad in?
No region is published by Rust 10x | Local Test | Quad. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 169.1.170.115:28015.
What version of Rust is running on Rust 10x | Local Test | Quad?
The setup on Rust 10x | Local Test | Quad is Rust network protocol 2634 and build 166494 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Rust 10x | Local Test | Quad up now, and how steady is its uptime?
As of now, Rust 10x | Local Test | Quad is offline; the last sighting was 22 days 6 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 6 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to Rust 10x | Local Test | Quad?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 169.1.170.115:28015.