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44,443 players on Rust servers right now 11,663 servers online 2,920 with players on 102 fresh wipes in the last three hours iTactless Private: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

iTactless Private

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,264, the top 69% of all ranked servers.
  • The current map has been up 14d 1h, since Friday 16 October, 02:06 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 15h, with the force wipe.
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monthly wipes vanilla

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,264ranktop 69%
14d agolast wipemonthly schedule
6d 15hnext wipeThu 5 Nov, 19:00 UTC FW

Players on iTactless Private

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,264 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct22 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 6d 15h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

5wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 15h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 34d 15h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

Wipes

newest first

Wipe peaks at 5 players

Peak
5
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 321 on average
77 / 200
Rusty Moose |EU Monthly|
EU · groups of 12+ · monthly · 213 on average
42 / 200
[EU] Facepunch 1
EU · groups of 8+ · monthly · 162 on average
46 / 400
[EU East] Facepunch 4
EU · groups of 8+ · monthly · 158 on average
21 / 350
Rustafied.com - EU Long - Large
EU · groups of 16+ · monthly · 124 on average
33 / 100
Rustopia.gg - US Large
NA · groups of 16+ · monthly · 123 on average
132 / 200

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at iTactless Private?

At their busiest, its recent wipes averaged 5 players. 22 hours after the latest wipe, the crowd reached its peak.

When does iTactless Private wipe?

Once a month is all iTactless Private wipes, together with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 14 days 1 hours have passed since this world was generated. Its tags give wipes as monthly.

Lists and tags

Which Rust Live Stats filters and lists does iTactless Private show up in?

These are the Rust Live Stats lists iTactless Private fits: Live Rust community servers and Vanilla Rust servers, live. Under the filters Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.

How should you read the tags on iTactless Private?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged, which iTactless Private publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

What is the current population on iTactless Private?

Live now: 0 players on iTactless Private, out of 10 slots. The seven-day average for this server is 0 players.

What position does iTactless Private hold among Rust servers?

Ranked by seven-day player hours, iTactless Private is #15,264, placing it in the top 69% of ranked servers.

Map and rules

Which settings and rules are in force on iTactless Private?

No gather rate appears in the name iTactless Private. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.

Which map is live on iTactless Private?

Size 2,000, seed 1000: that is the procedural map the game generates for iTactless Private. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

What location is iTactless Private in?

Nothing on iTactless Private states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 169.155.120.129:9140.

Is performance on iTactless Private steady?

Server fps averaged 207 over the last 48 hours, with a low of 188. Buildings, deployables and everything else in the world added up to a maximum of 16,542 entities. Memory use peaked at 2,135 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is iTactless Private on?

iTactless Private operates on Linux with Rust network protocol 2634 and build 167781. Steam updates it for you, but your game needs the same protocol to join.

How reliable is iTactless Private, and is it online at the moment?

iTactless Private is up and running at this moment. Based on the uptime it reports, the last restart was about 13 days 21 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 16 October 2026.

How to join

What steps connect you to iTactless Private?

Enter client.connect 169.155.120.129:9140 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Wipe schedule

^m
Monthly A single monthly wipe, set by Facepunch's force wipe.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.