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46,119 players on Rust servers right now 11,685 servers online 3,120 with players on 121 fresh wipes in the last three hours Darkstar 5X Experimental: 0 players on now Updated every five minutes

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Darkstar 5X Experimental

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #13,924, the top 63% of all ranked servers.
  • The current map has been up 26d 2h, since Thursday 1 October, 22:30 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 17h, with the force wipe.
Join
5x monthly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 1
#13,924ranktop 63%
26d agolast wipemonthly schedule
8d 17hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Darkstar 5X Experimental

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,924 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 8d 17h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 17h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 36d 17h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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67 / 150
AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10x
NA · groups of 8+ · 5x · monthly · 69 on average
169 / 200
JumpRust.com - EU 5x Light|RP Shop|Kits|TP|Events|Monthly|
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JumpRust.com - US 5x Light|RP Shop|Kits|TP|Events|Monthly|
NA · groups of 100+ · 5x · monthly · 6 on average
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Rustafields.com [X5][Shop]
EU · groups of 16+ · 5x · monthly · 5 on average
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BERRY RUST X5 [NOLIMIT]
groups of 100+ · 5x · monthly · 3 on average
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Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Darkstar 5X Experimental?

Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.

How often does Darkstar 5X Experimental wipe, and at what times?

Nothing wipes Darkstar 5X Experimental but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 26 days 2 hours have passed since this world was generated. A monthly wipe schedule is published in its tags.

Tags and filters

Which Rust Live Stats filters and lists does Darkstar 5X Experimental show up in?

These are the Rust Live Stats lists Darkstar 5X Experimental fits: 5x Rust servers, live now and Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

What do the tags listed for Darkstar 5X Experimental signify?

gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list Darkstar 5X Experimental publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How many players are on Darkstar 5X Experimental right now?

0 of Darkstar 5X Experimental's 50 slots are filled right now. The seven-day average is 0 players, with a peak of 1.

What position does Darkstar 5X Experimental hold among Rust servers?

Player hours over seven days put Darkstar 5X Experimental at #13,924, in the top 63% of all ranked servers.

Rules and settings

Which settings and rules are in force on Darkstar 5X Experimental?

Gather rates on Darkstar 5X Experimental are 5x, as its name states. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Darkstar 5X Experimental?

A procedural map of 3,500 with seed 1162579596, generated by the game, runs on Darkstar 5X Experimental. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

Which region is Darkstar 5X Experimental hosted in?

No region is published by Darkstar 5X Experimental. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 172.240.229.71:28065.

How well does Darkstar 5X Experimental perform?

It never went below 88 server fps in the last 48 hours, averaging 120. Entity count reached 72,774: buildings, deployables and the rest of the world. Up to 2,322 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What Rust version is Darkstar 5X Experimental on?

The setup on Darkstar 5X Experimental is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

Does Darkstar 5X Experimental stay online, and is it up right now?

At the time of this update, Darkstar 5X Experimental is live. Based on the uptime it reports, the last restart was about 13 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. Rust Live Stats has tracked it since 13 September 2026.

Connecting

What steps connect you to Darkstar 5X Experimental?

Enter client.connect 172.240.229.71:28065 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.