The count
LiveLive coverage · NA
BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit
Key points
- 0 of 250 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #5,587, the top 25% of all ranked servers, and #930 in NA.
- The current map has been up 6d 13h, since Thursday 22 October, 18:10 UTC, on a weekly schedule.
- The next wipe is expected Thursday 29 October at 18:10 UTC, in 10h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,587 today
Rank
daily · 1 is bestTop 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 10h
fixed weekdays
Next wipe Thursday 29 October, 18:10 UTC, in 10h. Every Thursday at 18:10 UTC · high confidence
Coming wipes
- 10hThu 29 Oct, 18:10 UTC
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 14d 10hThu 12 Nov, 18:10 UTC
- 21d 10hThu 19 Nov, 18:10 UTC
- 28d 10hThu 26 Nov, 18:10 UTC
- 35d 11hThu 3 Dec, 19:00 UTCFW
- 42d 10hThu 10 Dec, 18:10 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 44 hours in.
Wipes
newest firstThe current map
Wipe peaks at 3 players
Thursday 22 October 2026, 18:10 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Thursday 15 October 2026, 18:11 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Thursday 8 October 2026, 18:10 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 0
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 18:40 UTC FW
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 7 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Thursday 24 September 2026, 18:10 UTC
- Peak
- 2
- Crowd
- halved by day 3
- Lasted
- 7 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Thursday 17 September 2026, 18:10 UTC
- Peak
- 2
- Crowd
- halved by day 4
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 44 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 3 when it did not hold.
When does BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit wipe?
BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit runs a every Thursday at 18:10 UTC wipe pattern. Thursday 29 October at 18:10 UTC is the date of its next wipe. 6 days 13 hours have passed since this world was generated. A weekly wipe schedule is published in its tags.
Tags and categories
Where does BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit fits: 2x Rust servers live now, Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What meaning do the tags on BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit carry?
gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): The slot count is 250; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^w (Weekly): Wipes: every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): In the server browser it sits under North America: that is the tag list BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit?
BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit is carrying 0 players at the moment, with 250 slots in total. Averaged across seven days, 0 players; the peak was 3.
What position does BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit hold among Rust servers?
North America places BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit at #930; overall it is #5,587, inside the top 25% of ranked servers, by seven-day player hours.
Map and rules
Which settings and rules are in force on BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit?
Read the name for the rate: 2x gathering on BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit?
Size 4,250, seed 1346120211: that is the procedural map the game generates for BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
What location is BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit in?
By its own NA tag, BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit sits in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 172.99.249.47:28015.
What is performance like on BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit?
It never went below 41 server fps in the last 48 hours, averaging 76. Entity count reached 106,865: buildings, deployables and the rest of the world. The highest memory usage was 5,579 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit on?
Rust network protocol 2635 and build 168909 on Linux is what BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit, and is it online at the moment?
At the time of this update, BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit is live. Based on the uptime it reports, the last restart was about 5 days 22 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to BTARust.net|US|2x Weekly|50% Upkeep|QoL/Loot+|No Team Limit?
Enter client.connect 172.99.249.47:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://www.btarust.net.
