The count
LiveLive coverage · Rust server · us4
Beatwood Fan Club
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,270, the top 69% of all ranked servers.
- The current map has been up 290d 0h, since Tuesday 13 January, 04:24 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Beatwood Fan Club
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,270 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does Beatwood Fan Club wipe, and at what times?
The record holds too few of Beatwood Fan Club's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 290 days.
Tags and categories
Where does Beatwood Fan Club appear in Rust Live Stats lists and filters?
On Rust Live Stats, Beatwood Fan Club is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
What do the tags listed for Beatwood Fan Club signify?
These are the tags Beatwood Fan Club makes public: gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): The slot count is 50; ts0 (Group limit): This server switches teams off; v2617 (Protocol): You need protocol 2617 on your game to get in; cs140534 (Build): Build: 140534; ptrak (Networking): RakNet is the network layer — the game's standard one; $rus4 (Region code): us4 is the region code this server carries. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is Beatwood Fan Club at the moment?
0 of Beatwood Fan Club's 50 slots are filled right now. Across the past week the average was 0 players.
Where does Beatwood Fan Club sit in the server rankings?
Ranked by seven-day player hours, Beatwood Fan Club is #15,270, placing it in the top 69% of ranked servers.
Map and rules
What settings and rules does Beatwood Fan Club run?
The name Beatwood Fan Club carries no gather rate. Group limits are not published. hardcore is the mode, with Hardest of Facepunch's modes. Fighting and raiding between players are allowed. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Beatwood Fan Club?
Beatwood Fan Club runs a game-generated procedural map of size 3,500.
Server details
Which region is Beatwood Fan Club hosted in?
Region code us4, with no region published by Beatwood Fan Club. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 173.225.104.202:28145 is its address.
Is performance on Beatwood Fan Club steady?
The average server fps was 193 over the last 48 hours; the lowest was 143. Entity count reached 78,906: buildings, deployables and the rest of the world. Up to 2,042 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Beatwood Fan Club?
The setup on Beatwood Fan Club is Rust network protocol 2617 and build 140534 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Beatwood Fan Club, and is it online at the moment?
Beatwood Fan Club is up and running at this moment. About 2 days 16 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What is the way to connect to Beatwood Fan Club?
Enter client.connect 173.225.104.202:28145 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.