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45,556 players on Rust servers right now 11,667 servers online 2,959 with players on 100 fresh wipes in the last three hours NC Test Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

NC Test Server

Offline NC Test Server is not on the server list right now. The figures below are from when it was last seen, 2d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,264, the top 69% of all ranked servers.
  • The current map has been up 2d 5h, since Tuesday 27 October, 21:24 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,264ranktop 69%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on NC Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,264 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 482 on average
46 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 321 on average
76 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 284 on average
240 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 279 on average
10 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
299 / 375
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 257 on average
260 / 300

Quick answers

from the figures on this page

Wiping

What happens on wipe day at NC Test Server?

At their busiest, its recent wipes averaged 0 players. Peak population on the latest wipe came 0 hours after it.

How often does NC Test Server wipe, and at what times?

NC Test Server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 2 days 5 hours.

Tags and categories

Where does NC Test Server appear in Rust Live Stats lists and filters?

On Rust Live Stats, NC Test Server is listed under Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What meaning do the tags on NC Test Server carry?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code, which NC Test Server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is NC Test Server at the moment?

NC Test Server is not online at the moment, having last been seen 2 days 5 hours ago. Across the past week the average was 0 players.

What position does NC Test Server hold among Rust servers?

Player hours over seven days put NC Test Server at #15,264, in the top 69% of all ranked servers.

Rules and settings

Which settings and rules are in force on NC Test Server?

The name NC Test Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Which map is live on NC Test Server?

The map on NC Test Server is procedural, made by the game itself.

Server facts

What location is NC Test Server in?

No region is published by NC Test Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 173.233.154.19:13601 is its address.

What version of Rust is running on NC Test Server?

Rust network protocol 2635 and build 168909 on Linux is what NC Test Server runs. To join, your game must use the same protocol; Steam handles the update for you.

Does NC Test Server stay online, and is it up right now?

NC Test Server is currently offline, with its last appearance 2 days 5 hours ago. 0 of 48 hours were online in the last 2 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 27 October 2026.

How to join

How do you get onto NC Test Server?

Enter client.connect 173.233.154.19:13601 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.