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53,199 players on Rust servers right now 11,735 servers online 3,345 with players on 133 fresh wipes in the last three hours Always Small Maps 2x less decay: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Always Small Maps 2x less decay

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #7,225, the top 33% of all ranked servers.
  • The current map has been up 27d 2h, since Thursday 1 October, 21:14 UTC.
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2x moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 2
#7,225ranktop 33%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Always Small Maps 2x less decay

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,225 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Force wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
8.2 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 2
Lasted
5.9 days
Players before
1

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
4.4 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 795 on average
478 / 550
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 594 on average
230 / 250
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 367 on average
165 / 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
EU · groups of 50+ · 2x · monthly · 347 on average
122 / 165
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 324 on average
595 / 690
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 312 on average
86 / 1000

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Always Small Maps 2x less decay?

At their busiest, its recent wipes averaged 2 players. 14 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases it dropped under half by day 2.

When does Always Small Maps 2x less decay wipe?

Wipes on Always Small Maps 2x less decay come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 27 days 2 hours.

Lists and tags

Which Rust Live Stats filters and lists does Always Small Maps 2x less decay show up in?

On Rust Live Stats, Always Small Maps 2x less decay is listed under 2x Rust servers live now and Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

What meaning do the tags on Always Small Maps 2x less decay carry?

These are the tags Always Small Maps 2x less decay makes public: gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on Always Small Maps 2x less decay?

Live now: 0 players on Always Small Maps 2x less decay, out of 100 slots. Averaged across seven days, 0 players; the peak was 2. Between now and 48 hours back, 16:00 UTC drew the most players, 1 on average.

How does Always Small Maps 2x less decay compare with other Rust servers in the rankings?

On player hours for the past seven days, Always Small Maps 2x less decay sits at #7,225, inside the top 33% of ranked servers.

Map and rules

What rules does Always Small Maps 2x less decay enforce, and which settings does it use?

Gather rates on Always Small Maps 2x less decay are 2x, as its name states. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Always Small Maps 2x less decay?

A procedural map of 3,000 with seed 1305954996, generated by the game, runs on Always Small Maps 2x less decay. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Where does Always Small Maps 2x less decay sit geographically?

No region is published by Always Small Maps 2x less decay. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 173.90.239.20:28015 is its address.

What is performance like on Always Small Maps 2x less decay?

It never went below 228 server fps in the last 48 hours, averaging 237. Entity count reached 46,300: buildings, deployables and the rest of the world. Memory use peaked at 2,524 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is Always Small Maps 2x less decay on?

The setup on Always Small Maps 2x less decay is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Always Small Maps 2x less decay stay online, and is it up right now?

Always Small Maps 2x less decay is up and running at this moment. About 6 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 18 September 2026.

Getting on

How do you get onto Always Small Maps 2x less decay?

Enter client.connect 173.90.239.20:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players Slots: 100.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.