The count
LiveLive coverage · Rust server
Always Small Maps 2x less decay
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #7,225, the top 33% of all ranked servers.
- The current map has been up 27d 2h, since Thursday 1 October, 21:14 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Always Small Maps 2x less decay
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,225 today
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Saturday 10 October 2026, 01:38 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 2 players
Thursday 1 October 2026, 21:14 UTC FW
- Peak
- 2
- Crowd
- held half
- Lasted
- 8.2 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Friday 25 September 2026, 23:39 UTC
- Peak
- 3
- Crowd
- halved by day 2
- Lasted
- 5.9 days
- Players before
- 1
Wipe
Wipe peaks at 3 players
Friday 25 September 2026, 16:11 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 24 September 2026, 16:44 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 24 September 2026, 08:50 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 19 September 2026, 22:11 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Always Small Maps 2x less decay?
At their busiest, its recent wipes averaged 2 players. 14 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases it dropped under half by day 2.
When does Always Small Maps 2x less decay wipe?
Wipes on Always Small Maps 2x less decay come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 27 days 2 hours.
Lists and tags
Which Rust Live Stats filters and lists does Always Small Maps 2x less decay show up in?
On Rust Live Stats, Always Small Maps 2x less decay is listed under 2x Rust servers live now and Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
What meaning do the tags on Always Small Maps 2x less decay carry?
These are the tags Always Small Maps 2x less decay makes public: gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on Always Small Maps 2x less decay?
Live now: 0 players on Always Small Maps 2x less decay, out of 100 slots. Averaged across seven days, 0 players; the peak was 2. Between now and 48 hours back, 16:00 UTC drew the most players, 1 on average.
How does Always Small Maps 2x less decay compare with other Rust servers in the rankings?
On player hours for the past seven days, Always Small Maps 2x less decay sits at #7,225, inside the top 33% of ranked servers.
Map and rules
What rules does Always Small Maps 2x less decay enforce, and which settings does it use?
Gather rates on Always Small Maps 2x less decay are 2x, as its name states. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Always Small Maps 2x less decay?
A procedural map of 3,000 with seed 1305954996, generated by the game, runs on Always Small Maps 2x less decay. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Where does Always Small Maps 2x less decay sit geographically?
No region is published by Always Small Maps 2x less decay. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 173.90.239.20:28015 is its address.
What is performance like on Always Small Maps 2x less decay?
It never went below 228 server fps in the last 48 hours, averaging 237. Entity count reached 46,300: buildings, deployables and the rest of the world. Memory use peaked at 2,524 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is Always Small Maps 2x less decay on?
The setup on Always Small Maps 2x less decay is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Always Small Maps 2x less decay stay online, and is it up right now?
Always Small Maps 2x less decay is up and running at this moment. About 6 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 18 September 2026.
Getting on
How do you get onto Always Small Maps 2x less decay?
Enter client.connect 173.90.239.20:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
