The count
Live coverage · Rust server
Scavenger Isle - Local Dev
Offline Scavenger Isle - Local Dev is not on the server list right now. The figures below are from when it was last seen, 23d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #14,945, the top 67% of all ranked servers.
- The current map has been up 28d 4h, since Thursday 1 October, 20:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Scavenger Isle - Local Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,945 today
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 20:50 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 30 September 2026, 15:27 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 28 September 2026, 08:54 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.3 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Sunday 27 September 2026, 22:21 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 26 September 2026, 02:13 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 23:16 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 8.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Scavenger Isle - Local Dev?
Recent wipes on this server averaged a peak of 1 players at their busiest. 21 hours after the latest wipe, the crowd reached its peak. In 50% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 2.
When does Scavenger Isle - Local Dev wipe?
Wipes on Scavenger Isle - Local Dev come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 28 days 4 hours.
Lists and tags
Which Rust Live Stats filters and lists does Scavenger Isle - Local Dev show up in?
The Rust Live Stats lists that include Scavenger Isle - Local Dev are Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Scavenger Isle - Local Dev?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166822 (Build): This server runs game build 166822; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon, which Scavenger Isle - Local Dev publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is Scavenger Isle - Local Dev at the moment?
Scavenger Isle - Local Dev reads offline at the moment; the last sighting was 23 days 23 hours ago.
How does Scavenger Isle - Local Dev compare with other Rust servers in the rankings?
Player hours over seven days put Scavenger Isle - Local Dev at #14,945, in the top 67% of all ranked servers.
Settings and map
Which settings and rules are in force on Scavenger Isle - Local Dev?
The name Scavenger Isle - Local Dev carries no gather rate. The default applies: 8 players to a group. pve applies here, no fighting other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Scavenger Isle - Local Dev?
The map on Scavenger Isle - Local Dev is procedural, made by the game itself.
About the server
Which region is Scavenger Isle - Local Dev hosted in?
Nothing on Scavenger Isle - Local Dev states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 174.114.223.30:28025.
What Rust version is Scavenger Isle - Local Dev on?
The setup on Scavenger Isle - Local Dev is Rust network protocol 2634 and build 166822 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is Scavenger Isle - Local Dev up now, and how steady is its uptime?
At the time of this update, Scavenger Isle - Local Dev is down, last seen 23 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 15 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to Scavenger Isle - Local Dev?
Enter client.connect 174.114.223.30:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.