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55,760 players on Rust servers right now 11,745 servers online 3,187 with players on 129 fresh wipes in the last three hours Scavenger Isle - Local Dev: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Scavenger Isle - Local Dev

Offline Scavenger Isle - Local Dev is not on the server list right now. The figures below are from when it was last seen, 23d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,945, the top 67% of all ranked servers.
  • The current map has been up 28d 4h, since Thursday 1 October, 20:50 UTC.
Join
moddedcarbonpve

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#14,945ranktop 67%
28d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Scavenger Isle - Local Dev

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,945 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.2 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.3 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.4 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.8 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
8.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 248 on average
287 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 242 on average
135 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 103 on average
105 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 59 on average
26 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 53 on average
62 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 49 on average
14 / 100

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Scavenger Isle - Local Dev?

Recent wipes on this server averaged a peak of 1 players at their busiest. 21 hours after the latest wipe, the crowd reached its peak. In 50% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 2.

When does Scavenger Isle - Local Dev wipe?

Wipes on Scavenger Isle - Local Dev come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 28 days 4 hours.

Lists and tags

Which Rust Live Stats filters and lists does Scavenger Isle - Local Dev show up in?

The Rust Live Stats lists that include Scavenger Isle - Local Dev are Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Scavenger Isle - Local Dev?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166822 (Build): This server runs game build 166822; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon, which Scavenger Isle - Local Dev publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is Scavenger Isle - Local Dev at the moment?

Scavenger Isle - Local Dev reads offline at the moment; the last sighting was 23 days 23 hours ago.

How does Scavenger Isle - Local Dev compare with other Rust servers in the rankings?

Player hours over seven days put Scavenger Isle - Local Dev at #14,945, in the top 67% of all ranked servers.

Settings and map

Which settings and rules are in force on Scavenger Isle - Local Dev?

The name Scavenger Isle - Local Dev carries no gather rate. The default applies: 8 players to a group. pve applies here, no fighting other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Scavenger Isle - Local Dev?

The map on Scavenger Isle - Local Dev is procedural, made by the game itself.

About the server

Which region is Scavenger Isle - Local Dev hosted in?

Nothing on Scavenger Isle - Local Dev states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 174.114.223.30:28025.

What Rust version is Scavenger Isle - Local Dev on?

The setup on Scavenger Isle - Local Dev is Rust network protocol 2634 and build 166822 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

Is Scavenger Isle - Local Dev up now, and how steady is its uptime?

At the time of this update, Scavenger Isle - Local Dev is down, last seen 23 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 15 September 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to Scavenger Isle - Local Dev?

Enter client.connect 174.114.223.30:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166822
Build This server runs game build 166822.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Gameplay

^p
PvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.