The count
Live coverage · Rust server
Local Staging Test
Offline Local Staging Test is not on the server list right now. The figures below are from when it was last seen, 26d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #13,806, the top 60% of all ranked servers.
- The current map has been up 27d 12h, since Thursday 1 October, 11:09 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local Staging Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,806 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does Local Staging Test wipe, and at what times?
Local Staging Test's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 27 days 12 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does Local Staging Test show up in?
The Rust Live Stats lists that include Local Staging Test are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags listed for Local Staging Test signify?
These are the tags Local Staging Test makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166465 (Build): Build: 166465; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on Local Staging Test right now?
Local Staging Test is not online at the moment, having last been seen 26 days 13 hours ago.
Where does Local Staging Test sit in the server rankings?
Player hours over seven days put Local Staging Test at #13,806, in the top 60% of all ranked servers.
Rules and settings
What settings and rules does Local Staging Test run?
Nothing in the name of Local Staging Test states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Local Staging Test?
Local Staging Test uses a procedural map, which the game generates.
Server details
Which region is Local Staging Test hosted in?
No region is published by Local Staging Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 175.38.78.203:28015.
What version of Rust is running on Local Staging Test?
The setup on Local Staging Test is Rust network protocol 2634 and build 166465 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Local Staging Test, and is it online at the moment?
Local Staging Test is currently offline, with its last appearance 26 days 13 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 1 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to Local Staging Test?
Enter client.connect 175.38.78.203:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.