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41,011 players on Rust servers right now 11,701 servers online 3,012 with players on 94 fresh wipes in the last three hours local-test: 1 players (offline) Updated every five minutes

Live coverage · Rust server

local-test

Offline local-test is not on the server list right now. The figures below are from when it was last seen, 18d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,621, the top 62% of all ranked servers.
  • The current map has been up 18d 7h, since Saturday 10 October, 18:14 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#13,621ranktop 62%
18d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on local-test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,621 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 565 on average
195 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
114 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
21 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 289 on average
12 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
21 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
27 / 225

Quick answers

from the figures on this page

Wiping

What happens on wipe day at local-test?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 2 hours after it.

When does local-test wipe?

The record holds too few of local-test's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 18 days 7 hours have passed since this world was generated.

Tags and categories

Where does local-test appear in Rust Live Stats lists and filters?

On Rust Live Stats, local-test is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What meaning do the tags on local-test carry?

gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set: that is the tag list local-test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How many players are on local-test right now?

local-test reads offline at the moment; the last sighting was 18 days 5 hours ago.

How does local-test compare with other Rust servers in the rankings?

On player hours for the past seven days, local-test sits at #13,621, inside the top 62% of ranked servers.

Rules and settings

What settings and rules does local-test run?

No gather rate appears in the name local-test. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. VAC is off: Valve's anti-cheat.

Can you tell me the map for local-test?

The map on local-test is procedural, made by the game itself.

Server details

What location is local-test in?

There is no region from local-test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 176.108.25.154:28015 is its address.

What version of Rust is running on local-test?

local-test operates on Windows with Rust network protocol 2634 and build 167398. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is local-test, and is it online at the moment?

As of now, local-test is offline; the last sighting was 18 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 10 October 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to local-test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 176.108.25.154:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167398
Build This server runs game build 167398.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.