The count
LiveLive coverage · Rust server
Rust Devblog 227
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,269, the top 68% of all ranked servers.
- The current map has been up 14d 5h, since Thursday 15 October, 15:53 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Devblog 227
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,269 today
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Thursday 15 October 2026, 15:53 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Rust Devblog 227?
The average peak across its recent wipes is 2 players. 5 hours after the latest wipe, the crowd reached its peak.
On what timetable does Rust Devblog 227 wipe?
Rust Devblog 227's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 14 days 5 hours have passed since this world was generated.
Tags and categories
Where does Rust Devblog 227 appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Rust Devblog 227 fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all.
How should you read the tags on Rust Devblog 227?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): 100 slots are available; v2219 (Protocol): The server runs protocol 2219, so match that version to join; ptrak (Networking): RakNet, the game's usual network layer, carries this server; h21aa53ea (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it, which Rust Devblog 227 publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on Rust Devblog 227 right now?
Live now: 0 players on Rust Devblog 227, out of 100 slots. Across the past week the average was 0 players.
Where does Rust Devblog 227 sit in the server rankings?
Player hours over seven days put Rust Devblog 227 at #15,269, in the top 68% of all ranked servers.
Map and rules
Which settings and rules are in force on Rust Devblog 227?
The name Rust Devblog 227 carries no gather rate. It lists no limit on group size. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Rust Devblog 227?
A procedural map, generated by the game, runs on Rust Devblog 227.
Server facts
Which region is Rust Devblog 227 hosted in?
There is no region from Rust Devblog 227. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 176.215.184.231:28015.
What version of Rust is running on Rust Devblog 227?
The setup on Rust Devblog 227 is Rust network protocol 2219 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Rust Devblog 227, and is it online at the moment?
At the time of this update, Rust Devblog 227 is live. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 15 October 2026.
Connecting
What steps connect you to Rust Devblog 227?
Enter client.connect 176.215.184.231:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.