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55,501 players on Rust servers right now 11,744 servers online 3,172 with players on 123 fresh wipes in the last three hours Test Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Test Server

Offline Test Server is not on the server list right now. The figures below are from when it was last seen, 27d ago.

Key points

  • 0 of ? players are on at the last check.
  • Over the last seven days it averages 0 players.
  • It ranks #14,559, the top 63% of all ranked servers.
  • The current map has been up 28d 3h, since Thursday 1 October, 22:07 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of ? players

0/ ?players now
07-day averagepeak –
#14,559ranktop 63%
28d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,559 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep28 Sep1 Oct3 Oct6 Oct9 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
2.2 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
5 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 491 on average
72 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
106 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 284 on average
327 / 350
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
20 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
419 / 450
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
304 / 325

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Test Server?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

How often does Test Server wipe, and at what times?

Test Server wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 28 days 3 hours.

Lists and tags

Which Rust Live Stats filters and lists does Test Server show up in?

The Rust Live Stats lists that include Test Server are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What do the tags listed for Test Server signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): Slots: 0; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166586 (Build): Build: 166586; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set, which Test Server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How full is Test Server at the moment?

Test Server is not online at the moment, having last been seen 27 days 16 hours ago.

Where does Test Server sit in the server rankings?

Player hours over seven days put Test Server at #14,559, in the top 63% of all ranked servers.

Rules and settings

What settings and rules does Test Server run?

The name Test Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. VAC is enabled: Valve's anti-cheat.

Server details

Where does Test Server sit geographically?

There is no region from Test Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 177.188.250.135:28015 is its address.

What Rust version is Test Server on?

Test Server operates on Windows with Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Test Server up now, and how steady is its uptime?

As of now, Test Server is offline; the last sighting was 27 days 16 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 25 September 2026.

Getting on

How do you get onto Test Server?

Enter client.connect 177.188.250.135:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp0
Max players Slots: 0.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166586
Build Build: 166586.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.