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53,885 players on Rust servers right now 11,698 servers online 3,236 with players on 139 fresh wipes in the last three hours RustMi Local Test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

RustMi Local Test

Offline RustMi Local Test is not on the server list right now. The figures below are from when it was last seen, 34d ago.

Key points

  • 0 of 5 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,224, the top 71% of all ranked servers.
  • The current map has been up 34d 16h, since Thursday 24 September, 17:33 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak –
#16,224ranktop 71%
34d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on RustMi Local Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,224 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 519 on average
368 / 400
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
328 / 350
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
34 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
34 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
48 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 244 on average
166 / 200

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on RustMi Local Test?

Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 1 hours in.

How often does RustMi Local Test wipe, and at what times?

The record holds too few of RustMi Local Test's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 34 days 16 hours.

Tags and filters

Which Rust Live Stats filters and lists does RustMi Local Test show up in?

These are the Rust Live Stats lists RustMi Local Test fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on RustMi Local Test?

gmrust (Game mode): Survival here follows standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code: that is the tag list RustMi Local Test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on RustMi Local Test?

RustMi Local Test reads offline at the moment; the last sighting was 34 days 4 hours ago.

Where does RustMi Local Test sit in the server rankings?

Player hours over seven days put RustMi Local Test at #16,224, in the top 71% of all ranked servers.

Rules and settings

What settings and rules does RustMi Local Test run?

The name RustMi Local Test carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. Anti-cheat: VAC from Valve is enabled.

Which map is live on RustMi Local Test?

RustMi Local Test uses a procedural map, which the game generates.

Server facts

Which region is RustMi Local Test hosted in?

No region is published by RustMi Local Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 178.173.248.141:28115.

What version of Rust is running on RustMi Local Test?

Rust network protocol 2633 and build 165217 on Windows is what RustMi Local Test runs. Steam updates it for you, but your game needs the same protocol to join.

Is RustMi Local Test up now, and how steady is its uptime?

As of now, RustMi Local Test is offline; the last sighting was 34 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 24 September 2026.

How to join

What is the way to connect to RustMi Local Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 178.173.248.141:28115.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp5
Max players Slots: 5.
ts8
Group limit Team cap: 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.