The count
Live coverage · Rust server
LLLL
Offline LLLL is not on the server list right now. The figures below are from when it was last seen, 28d ago.
Key points
- 1 of 1 players are on at the last check, 100% full.
- Over the last seven days it averages 0 players.
- It ranks #15,153, the top 63% of all ranked servers.
- The current map has been up 28d 6h, since Tuesday 29 September, 20:19 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on LLLL
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,153 today
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does LLLL wipe?
LLLL's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 28 days 6 hours have passed since this world was generated.
Lists and tags
Where does LLLL appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include LLLL are Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on LLLL?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here, which LLLL publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is LLLL at the moment?
LLLL reads offline at the moment; the last sighting was 28 days 6 hours ago.
Where does LLLL sit in the server rankings?
On player hours for the past seven days, LLLL sits at #15,153, inside the top 63% of ranked servers.
Map and rules
What settings and rules does LLLL run?
Nothing in the name of LLLL states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for LLLL?
The map on LLLL is procedural, made by the game itself.
About the server
Where does LLLL sit geographically?
No region is published by LLLL. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 178.232.96.251:28015 is its address.
What Rust version is LLLL on?
Rust network protocol 2633 and build 165217 on Windows is what LLLL runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does LLLL stay online, and is it up right now?
At the time of this update, LLLL is down, last seen 28 days 6 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 29 September 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto LLLL?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 178.232.96.251:28015.