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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 14 fresh wipes in the last three hours Timeweb Cloud: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Timeweb Cloud

Offline Timeweb Cloud is not on the server list right now. The figures below are from when it was last seen, 3d ago.

Key points

  • 1 of 5 players are on at the last check, 20% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #11,586, the top 52% of all ranked servers.
  • The current map has been up 3d 11h, since Sunday 25 October, 08:27 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 5 players

1/ 5players now 20% full
17-day averagepeak 1
#11,586ranktop 52%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Timeweb Cloud

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #11,586 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 552 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 299 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 298 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 270 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 256 on average
255 / 300

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Timeweb Cloud?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does Timeweb Cloud wipe, and at what times?

Too few wipes are recorded for Timeweb Cloud to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 3 days 11 hours have passed since this world was generated.

Lists and tags

Where does Timeweb Cloud appear in Rust Live Stats lists and filters?

On Rust Live Stats, Timeweb Cloud is listed under Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the tags listed for Timeweb Cloud signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code, which Timeweb Cloud publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How many players are on Timeweb Cloud right now?

Timeweb Cloud reads offline at the moment; the last sighting was 3 days 10 hours ago. Averaged across seven days, 1 players; the peak was 1.

Where does Timeweb Cloud sit in the server rankings?

Player hours over seven days put Timeweb Cloud at #11,586, in the top 52% of all ranked servers.

Settings and map

What settings and rules does Timeweb Cloud run?

No gather rate appears in the name Timeweb Cloud. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.

Which map is in use on Timeweb Cloud?

A procedural map, generated by the game, runs on Timeweb Cloud.

Server details

Which region is Timeweb Cloud hosted in?

There is no region from Timeweb Cloud. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 178.57.59.176:28015.

What Rust version is Timeweb Cloud on?

The setup on Timeweb Cloud is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Timeweb Cloud up now, and how steady is its uptime?

Timeweb Cloud is currently offline, with its last appearance 3 days 10 hours ago. 0 of 48 hours were online in the last 2 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 25 October 2026.

How to join

What steps connect you to Timeweb Cloud?

Enter client.connect 178.57.59.176:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp5
Max players Slots: 5.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.