The count
Live coverage · SA
Testing DO NOT ENTER
Offline Testing DO NOT ENTER is not on the server list right now. The figures below are from when it was last seen, 4d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #13,803, the top 62% of all ranked servers, and #195 in SA.
- The current map has been up 11d 3h, since Sunday 18 October, 04:18 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 11h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Testing DO NOT ENTER
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,803 today
Rank
daily · 1 is bestTop 62% of all ranked servers, top 82% in SA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 11h
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does Testing DO NOT ENTER wipe?
Estimating Testing DO NOT ENTER's next wipe relies on the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 11 days 3 hours. Its tags give wipes as monthly.
Lists and tags
Where does Testing DO NOT ENTER appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Testing DO NOT ENTER fits: Modded Rust servers live now. These filters on the server list bring it up: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the tags listed for Testing DO NOT ENTER signify?
These are the tags Testing DO NOT ENTER makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; SA (South America): The server browser places this server under South America. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on Testing DO NOT ENTER?
Testing DO NOT ENTER is not online at the moment, having last been seen 4 days 2 hours ago. Peak over the past week: 1. Average: 0 players.
How does Testing DO NOT ENTER compare with other Rust servers in the rankings?
South America places Testing DO NOT ENTER at #195; overall it is #13,803, inside the top 62% of ranked servers, by seven-day player hours.
Map and rules
What settings and rules does Testing DO NOT ENTER run?
The name Testing DO NOT ENTER carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. By its own label it is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Which map is live on Testing DO NOT ENTER?
Size 4,096, seed 1337: that is the procedural map the game generates for Testing DO NOT ENTER. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
What location is Testing DO NOT ENTER in?
Its SA tag places Testing DO NOT ENTER in South America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 179.37.0.31:29015 is its address.
What Rust version is Testing DO NOT ENTER on?
Rust network protocol 2635 and build 167781 on Windows is what Testing DO NOT ENTER runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Testing DO NOT ENTER, and is it online at the moment?
At the time of this update, Testing DO NOT ENTER is down, last seen 4 days 2 hours ago. 5 of 96 hours were online in the last 4 full days, giving 5% uptime. Rust Live Stats has tracked it since 24 October 2026.
Connecting
What steps connect you to Testing DO NOT ENTER?
Enter client.connect 179.37.0.31:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/AFCK2MPMCB.
