The count
Live coverage · SA
Testing DO NOT ENTER
Offline Testing DO NOT ENTER is not on the server list right now. The figures below are from when it was last seen, 4d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,326, the top 69% of all ranked servers, and #203 in SA.
- The current map has been up 11d 8h, since Sunday 18 October, 04:18 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 5h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Testing DO NOT ENTER
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,326 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 5h
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Testing DO NOT ENTER wipe?
Estimating Testing DO NOT ENTER's next wipe relies on the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 11 days 8 hours have passed since this world was generated. A monthly wipe schedule is published in its tags.
Tags and categories
Where does Testing DO NOT ENTER appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Testing DO NOT ENTER fits: Modded Rust servers live now. You will find it on the server list under Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the tags listed for Testing DO NOT ENTER signify?
These are the tags Testing DO NOT ENTER makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded; SA (South America): The server browser places this server under South America. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on Testing DO NOT ENTER right now?
Testing DO NOT ENTER is not online at the moment, having last been seen 4 days 7 hours ago. Averaged over seven days: 0 players.
How does Testing DO NOT ENTER compare with other Rust servers in the rankings?
Seven-day player hours place Testing DO NOT ENTER at #15,326 overall, in the top 69% of ranked servers and #203 in South America.
Settings and map
Which settings and rules are in force on Testing DO NOT ENTER?
The name Testing DO NOT ENTER carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. By its own label it is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Testing DO NOT ENTER?
Size 4,096, seed 1337: that is the procedural map the game generates for Testing DO NOT ENTER. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Which region is Testing DO NOT ENTER hosted in?
Its SA tag places Testing DO NOT ENTER in South America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 179.37.19.42:29015.
What Rust version is Testing DO NOT ENTER on?
Testing DO NOT ENTER operates on Windows with Rust network protocol 2635 and build 167781. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Testing DO NOT ENTER, and is it online at the moment?
Testing DO NOT ENTER is currently offline, with its last appearance 4 days 7 hours ago. 0 of 72 hours were online in the last 3 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 25 October 2026.
Getting on
How do you get onto Testing DO NOT ENTER?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 179.37.19.42:29015. The server's website: https://discord.com/invite/AFCK2MPMCB.
