Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
79,533 players on Rust servers right now 11,830 servers online 3,721 with players on 259 fresh wipes in the last three hours Testing DO NOT ENTER: 0 players (offline) Updated every five minutes

Live coverage · SA

Testing DO NOT ENTER

Offline Testing DO NOT ENTER is not on the server list right now. The figures below are from when it was last seen, 37d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,002, the top 61% of all ranked servers, and #208 in SA.
  • The current map has been up 37d 18h, since Monday 21 September, 19:30 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 4h, with the force wipe.
Join
monthly wipes vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#14,002ranktop 61% · #208 in SA
37d agolast wipemonthly schedule
7d 4hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Testing DO NOT ENTER

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,002 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.

Next wipe in 7d 4h

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustArgentinaSergiopalm PVP/PVE
SA · groups of 8+ · monthly · 1 on average
1 / 100
BRASUKA - VANILLA | MENSAL | SEM LIMITE
SA · groups of 8+ · monthly · 1 on average
1 / 200
Rustoria.co - BR Long
SA · groups of 12+ · monthly · 66 on average
34 / 200
[LATAM] Sudamerica United | 26/10 Wipe
SA · groups of 32+ · monthly · 14 on average
1 / 200
PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCE
SA · groups of 8+ · monthly · 10 on average
2 / 100
[LATAM] Nakers | Sin Limite | Mensual
SA · groups of 8+ · monthly · 4 on average
3 / 120

Quick answers

from the figures on this page

Wipe days

How often does Testing DO NOT ENTER wipe, and at what times?

Estimating Testing DO NOT ENTER's next wipe relies on the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 37 days 18 hours. Its tags give wipes as monthly.

Tags and categories

Which Rust Live Stats filters and lists does Testing DO NOT ENTER show up in?

On Rust Live Stats, Testing DO NOT ENTER is listed under Modded Rust servers live now. These filters on the server list bring it up: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags listed for Testing DO NOT ENTER signify?

gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs164530 (Build): Build: 164530; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded; SA (South America): South America is the browser listing for this server: that is the tag list Testing DO NOT ENTER publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on Testing DO NOT ENTER?

Last seen 37 days 16 hours ago, Testing DO NOT ENTER is offline right now.

How does Testing DO NOT ENTER compare with other Rust servers in the rankings?

South America places Testing DO NOT ENTER at #208; overall it is #14,002, inside the top 61% of ranked servers, by seven-day player hours.

Settings and map

Which settings and rules are in force on Testing DO NOT ENTER?

The name Testing DO NOT ENTER carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Vanilla is its own label: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.

Which map is live on Testing DO NOT ENTER?

A procedural map, generated by the game, runs on Testing DO NOT ENTER.

Server facts

Where does Testing DO NOT ENTER sit geographically?

Its SA tag places Testing DO NOT ENTER in South America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 179.37.47.85:29015 is its address.

What version of Rust is running on Testing DO NOT ENTER?

The setup on Testing DO NOT ENTER is Rust network protocol 2633 and build 164530 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Does Testing DO NOT ENTER stay online, and is it up right now?

As of now, Testing DO NOT ENTER is offline; the last sighting was 37 days 16 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 21 September 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto Testing DO NOT ENTER?

Enter client.connect 179.37.47.85:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,^v,SA,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol You need protocol 2633 on your game to get in.
cs164530
Build Build: 164530.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Difficulty

^v
Vanilla The rates, kits and rules are unchanged from what Facepunch ships.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Region

SA
South America South America is the browser listing for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.