The count
Live coverage · SA
Testing DO NOT ENTER
Offline Testing DO NOT ENTER is not on the server list right now. The figures below are from when it was last seen, 10d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,266, the top 69% of all ranked servers, and #204 in SA.
- The current map has been up 11d 4h, since Sunday 18 October, 04:18 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 10h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Testing DO NOT ENTER
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,266 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in SA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 10h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Sunday 18 October 2026, 04:18 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Testing DO NOT ENTER?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.
How often does Testing DO NOT ENTER wipe, and at what times?
The monthly force wipe is the only wipe Testing DO NOT ENTER takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. This world dates from 11 days 4 hours. Its tags give wipes as monthly.
Lists and tags
Where does Testing DO NOT ENTER appear in Rust Live Stats lists and filters?
On Rust Live Stats, Testing DO NOT ENTER is listed under Modded Rust servers live now. Under the filters Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks it appears on the server list.
How should you read the tags on Testing DO NOT ENTER?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; SA (South America): The server browser places this server under South America, which Testing DO NOT ENTER publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on Testing DO NOT ENTER?
Testing DO NOT ENTER is not online at the moment, having last been seen 10 days 8 hours ago.
What position does Testing DO NOT ENTER hold among Rust servers?
South America places Testing DO NOT ENTER at #204; overall it is #15,266, inside the top 69% of ranked servers, by seven-day player hours.
Settings and map
What settings and rules does Testing DO NOT ENTER run?
No gather rate appears in the name Testing DO NOT ENTER. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Testing DO NOT ENTER?
Size 4,096, seed 1337: that is the procedural map the game generates for Testing DO NOT ENTER. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
What location is Testing DO NOT ENTER in?
By its own SA tag, Testing DO NOT ENTER sits in South America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 179.37.82.15:29015.
What version of Rust is running on Testing DO NOT ENTER?
Testing DO NOT ENTER operates on Windows with Rust network protocol 2634 and build 167781. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Testing DO NOT ENTER, and is it online at the moment?
Testing DO NOT ENTER is currently offline, with its last appearance 10 days 8 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 18 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to Testing DO NOT ENTER?
Enter client.connect 179.37.82.15:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/AFCK2MPMCB.
