The count
Live coverage · Rust server
test
Offline test is not on the server list right now. The figures below are from when it was last seen, 33d ago.
Key points
- 1 of 1 players are on at the last check, 100% full.
- Over the last seven days it averages 0 players.
- It ranks #14,105, the top 61% of all ranked servers.
- The current map has been up 33d 8h, since Friday 25 September, 22:25 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,105 today
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 25 September 2026, 22:25 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on test?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it.
When does test wipe?
test's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 33 days 8 hours.
Tags and filters
Which Rust Live Stats filters and lists does test show up in?
The Rust Live Stats lists that include test are Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on test?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code, which test publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on test right now?
test reads offline at the moment; the last sighting was 33 days 8 hours ago.
How does test compare with other Rust servers in the rankings?
Player hours over seven days put test at #14,105, in the top 61% of all ranked servers.
Map and rules
What settings and rules does test run?
No gather rate appears in the name test. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for test?
A procedural map, generated by the game, runs on test.
Server facts
What location is test in?
No region is published by test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 181.163.45.253:28015.
What Rust version is test on?
The setup on test is Rust network protocol 2633 and build 165217 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is test, and is it online at the moment?
As of now, test is offline; the last sighting was 33 days 8 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 25 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to test?
Enter client.connect 181.163.45.253:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.