The count
Live coverage · Rust server
local test
Offline local test is not on the server list right now. The figures below are from when it was last seen, 18d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,863, the top 72% of all ranked servers.
- The current map has been up 19d 21h, since Friday 9 October, 17:30 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on local test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,863 today
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does local test wipe?
local test's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 19 days 21 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does local test show up in?
The Rust Live Stats lists that include local test are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags listed for local test signify?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set: that is the tag list local test publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is local test at the moment?
local test reads offline at the moment; the last sighting was 18 days 18 hours ago.
What position does local test hold among Rust servers?
Ranked by seven-day player hours, local test is #15,863, placing it in the top 72% of ranked servers.
Map and rules
What rules does local test enforce, and which settings does it use?
Nothing in the name of local test states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. Anti-cheat: VAC from Valve is off.
Which map is in use on local test?
local test uses a procedural map, which the game generates.
Server details
What location is local test in?
No region is published by local test. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 184.152.19.162:28015.
What Rust version is local test on?
The setup on local test is Rust network protocol 2634 and build 167398 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Is local test up now, and how steady is its uptime?
As of now, local test is offline; the last sighting was 18 days 18 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 9 October 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to local test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 184.152.19.162:28015.