The count
Live coverage · Rust server · us4
Devblog 301 LAN
Offline Devblog 301 LAN is not on the server list right now. The figures below are from when it was last seen, 31d ago.
Key points
- 0 of 20 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,957, the top 71% of all ranked servers.
- The current map has been up 35d 17h, since Wednesday 23 September, 09:30 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Devblog 301 LAN
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,957 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does Devblog 301 LAN wipe?
The record holds too few of Devblog 301 LAN's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 35 days 17 hours.
Lists and tags
Where does Devblog 301 LAN appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Devblog 301 LAN fits: Live Rust community servers and Rust PvE servers, live now. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How should you read the tags on Devblog 301 LAN?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap: 8, which is the game default; v2602 (Protocol): The server runs protocol 2602, so match that version to join; cs132924 (Build): This server runs game build 132924; ptrak (Networking): RakNet is the network layer — the game's standard one; $rus4 (Region code): us4 is the region code this server carries; ^p (PvE): PvE: players do not fight each other, and the world is the danger, which Devblog 301 LAN publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How full is Devblog 301 LAN at the moment?
Devblog 301 LAN is not online at the moment, having last been seen 31 days 4 hours ago.
Where does Devblog 301 LAN sit in the server rankings?
Player hours over seven days put Devblog 301 LAN at #16,957, in the top 71% of all ranked servers.
Settings and map
What settings and rules does Devblog 301 LAN run?
Nothing in the name of Devblog 301 LAN states a gather rate. The default applies: 8 players to a group. pve applies here, no fighting other players. The server browser lists it under Community. Anti-cheat: VAC from Valve is off.
Which map is in use on Devblog 301 LAN?
Devblog 301 LAN uses a procedural map, which the game generates.
Server facts
What location is Devblog 301 LAN in?
There is no region from Devblog 301 LAN, whose region code reads us4. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 185.16.213.70:28015.
What Rust version is Devblog 301 LAN on?
The setup on Devblog 301 LAN is Rust network protocol 2602 and build 132924 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Does Devblog 301 LAN stay online, and is it up right now?
Devblog 301 LAN is currently offline, with its last appearance 31 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 27 September 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to Devblog 301 LAN?
Enter client.connect 185.16.213.70:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.