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98,401 players on Rust servers right now 11,879 servers online 3,904 with players on 400 fresh wipes in the last three hours Local Custom Map Test: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Local Custom Map Test

Offline Local Custom Map Test is not on the server list right now. The figures below are from when it was last seen, 2h ago.

Key points

  • 1 of 4 players are on at the last check, 25% full.
  • Over the last seven days it averages 1 players, with a peak of 2.
  • It ranks #8,883, the top 40% of all ranked servers.
  • The current map has been up 4h, since Thursday 29 October, 12:28 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 4 players

1/ 4players now 25% full
17-day averagepeak 2
#8,883ranktop 40%
4h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Local Custom Map Test

Players

AveragePeakWipe
00.511.5220:0021:0022:0012:0013:00Wiped Tue 27 Oct, 20:08 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
05010015020020:0021:0022:0012:0013:00Wiped Tue 27 Oct, 20:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #8,883 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
1

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
–
Players before
1

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
–
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
6 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
392 / 425
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
472 / 500
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 281 on average
979 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
57 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
989 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
27 / 250

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Local Custom Map Test?

The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak.

When does Local Custom Map Test wipe?

Local Custom Map Test wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 4 hours.

Lists and tags

Where does Local Custom Map Test appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Local Custom Map Test fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours it appears on the server list.

How should you read the tags on Local Custom Map Test?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here, which Local Custom Map Test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on Local Custom Map Test?

Last seen 2 hours ago, Local Custom Map Test is offline right now. Peak over the past week: 2. Average: 1 players. The busiest hour in the past 48 was 22:00 UTC, averaging 2 players.

How does Local Custom Map Test compare with other Rust servers in the rankings?

Player hours over seven days put Local Custom Map Test at #8,883, in the top 40% of all ranked servers.

Rules and settings

What settings and rules does Local Custom Map Test run?

No gather rate appears in the name Local Custom Map Test. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. Anti-cheat: VAC from Valve is enabled.

Which map is live on Local Custom Map Test?

Local Custom Map Test runs a game-generated procedural map: size 4,000, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.

About the server

Where does Local Custom Map Test sit geographically?

There is no region from Local Custom Map Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 185.181.220.138:28015.

How well does Local Custom Map Test perform?

It never went below 142 server fps in the last 48 hours, averaging 146. Entity count reached 94,500: buildings, deployables and the rest of the world. Memory use peaked at 1,804 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Local Custom Map Test on?

Rust network protocol 2635 and build 168909 on Windows is what Local Custom Map Test runs. Steam updates it for you, but your game needs the same protocol to join.

Is Local Custom Map Test up now, and how steady is its uptime?

As of now, Local Custom Map Test is offline; the last sighting was 2 hours ago. The uptime it reports puts the last restart at about 33 minutes ago. It was online for 3 of 168 hours in the last 7 full days, or 2% of the time. Rust Live Stats has tracked it since 21 October 2026.

How to join

What is the way to connect to Local Custom Map Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 185.181.220.138:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp4
Max players Slots: 4.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.