The count
Live coverage · Rust server
Local Custom Map Test
Offline Local Custom Map Test is not on the server list right now. The figures below are from when it was last seen, 2h ago.
Key points
- 1 of 4 players are on at the last check, 25% full.
- Over the last seven days it averages 1 players, with a peak of 2.
- It ranks #8,883, the top 40% of all ranked servers.
- The current map has been up 4h, since Thursday 29 October, 12:28 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local Custom Map Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,883 today
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 29 October 2026, 12:28 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe: no peak counted yet
Wednesday 28 October 2026, 21:47 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
Wipe
Wipe: no peak counted yet
Tuesday 27 October 2026, 20:08 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
Wipe
Wipe peaks at 2 players
Wednesday 21 October 2026, 19:03 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 6 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Local Custom Map Test?
The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak.
When does Local Custom Map Test wipe?
Local Custom Map Test wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 4 hours.
Lists and tags
Where does Local Custom Map Test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Local Custom Map Test fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours it appears on the server list.
How should you read the tags on Local Custom Map Test?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here, which Local Custom Map Test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on Local Custom Map Test?
Last seen 2 hours ago, Local Custom Map Test is offline right now. Peak over the past week: 2. Average: 1 players. The busiest hour in the past 48 was 22:00 UTC, averaging 2 players.
How does Local Custom Map Test compare with other Rust servers in the rankings?
Player hours over seven days put Local Custom Map Test at #8,883, in the top 40% of all ranked servers.
Rules and settings
What settings and rules does Local Custom Map Test run?
No gather rate appears in the name Local Custom Map Test. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. Anti-cheat: VAC from Valve is enabled.
Which map is live on Local Custom Map Test?
Local Custom Map Test runs a game-generated procedural map: size 4,000, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.
About the server
Where does Local Custom Map Test sit geographically?
There is no region from Local Custom Map Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 185.181.220.138:28015.
How well does Local Custom Map Test perform?
It never went below 142 server fps in the last 48 hours, averaging 146. Entity count reached 94,500: buildings, deployables and the rest of the world. Memory use peaked at 1,804 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is Local Custom Map Test on?
Rust network protocol 2635 and build 168909 on Windows is what Local Custom Map Test runs. Steam updates it for you, but your game needs the same protocol to join.
Is Local Custom Map Test up now, and how steady is its uptime?
As of now, Local Custom Map Test is offline; the last sighting was 2 hours ago. The uptime it reports puts the last restart at about 33 minutes ago. It was online for 3 of 168 hours in the last 7 full days, or 2% of the time. Rust Live Stats has tracked it since 21 October 2026.
How to join
What is the way to connect to Local Custom Map Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 185.181.220.138:28015.