The count
LiveLive coverage · EU
RedLine#2 -VANILLA-
Key points
- 0 of 300 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 6.
- It ranks #3,352, the top 15% of all ranked servers, and #1267 in EU.
- The current map has been up 13d 15h, since Friday 16 October, 14:01 UTC, on a biweekly schedule.
- The next wipe is expected Friday 30 October at 14:01 UTC, in 8h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RedLine#2 -VANILLA-
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,352 today
Rank
daily · 1 is bestTop 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8h
from its schedule tag
Next wipe Friday 30 October, 14:01 UTC, in 8h. Its biweekly schedule tag · low confidence
Coming wipes
- 8hFri 30 Oct, 14:01 UTC
- 6d 13hThu 5 Nov, 19:00 UTCFW
- 14d 8hFri 13 Nov, 14:01 UTC
- 28d 8hFri 27 Nov, 14:01 UTC
- 34d 13hThu 3 Dec, 19:00 UTCFW
- 42d 8hFri 11 Dec, 14:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 20 hours in.
Wipes
newest firstThe current map
Wipe peaks at 9 players
Friday 16 October 2026, 14:01 UTC
- Peak
- 9
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 4 players
Thursday 1 October 2026, 18:39 UTC FW
- Peak
- 4
- Crowd
- halved by day 12
- Lasted
- 14.8 days
- Players before
- 0
Wipe
Wipe peaks at 5 players
Thursday 17 September 2026, 23:23 UTC
- Peak
- 5
- Crowd
- halved by day 2
- Lasted
- 13.8 days
- Players before
- 0
Wipe
Wipe peaks at 5 players
Tuesday 15 September 2026, 23:30 UTC
- Peak
- 5
- Crowd
- held half
- Lasted
- 2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at RedLine#2 -VANILLA-?
Recent wipes on this server averaged a peak of 6 players at their busiest. 20 hours after the latest wipe, the crowd reached its peak. In 33% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 7 when it did not hold.
On what timetable does RedLine#2 -VANILLA- wipe?
With too few of RedLine#2 -VANILLA-'s wipes recorded to confirm the schedule, the tag is used for the prediction. Expect the next wipe on Friday 30 October at 14:01 UTC. 13 days 15 hours have passed since this world was generated. A two-weekly wipe schedule appears in its tags.
Tags and categories
Which Rust Live Stats filters and lists does RedLine#2 -VANILLA- show up in?
These are the Rust Live Stats lists RedLine#2 -VANILLA- fits: EU Rust servers, live and Live Rust community servers. Under the filters Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks it appears on the server list.
How should you read the tags on RedLine#2 -VANILLA-?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp300 (Max players): 300 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^b (Biweekly): The cycle is two weeks per wipe; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser places this server under Europe, which RedLine#2 -VANILLA- publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on RedLine#2 -VANILLA-?
RedLine#2 -VANILLA- is carrying 0 players at the moment, with 300 slots in total. The seven-day average is 1 players, with a peak of 6. Between now and 48 hours back, 10:00 UTC drew the most players, 4 on average.
How does RedLine#2 -VANILLA- compare with other Rust servers in the rankings?
RedLine#2 -VANILLA- is #1,267 in Europe on the past week's player hours, and #3,352 overall in the top 15% of ranked servers.
Map and rules
Which settings and rules are in force on RedLine#2 -VANILLA-?
The name RedLine#2 -VANILLA- carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Which map is in use on RedLine#2 -VANILLA-?
RedLine#2 -VANILLA- runs a game-generated procedural map: size 5,000, seed 2141467120. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
What location is RedLine#2 -VANILLA- in?
By its own EU tag, RedLine#2 -VANILLA- sits in Europe. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 185.189.255.167:35500.
Is performance on RedLine#2 -VANILLA- steady?
Server fps averaged 168 over the last 48 hours, with a low of 139. Entity count reached 141,391: buildings, deployables and the rest of the world. The highest memory usage was 3,816 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is RedLine#2 -VANILLA- on?
The setup on RedLine#2 -VANILLA- is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is RedLine#2 -VANILLA- up now, and how steady is its uptime?
RedLine#2 -VANILLA- is up and running at this moment. The uptime it reports puts the last restart at about 22 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 15 September 2026.
Getting on
What steps connect you to RedLine#2 -VANILLA-?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 185.189.255.167:35500. The server's website: https://redlineserver.gamestores.app.
