The count
LiveLive coverage · Rust server
HARDZONE PVE|Quest|Skills|RaidBases|15.10
Key points
- 2 of 200 players are on now, 1% full.
- Over the last seven days it averages 3 players, with a peak of 12.
- It ranks #1,906, the top 9% of all ranked servers.
- The current map has been up 14d 7h, since Thursday 15 October, 14:49 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 20h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on HARDZONE PVE|Quest|Skills|RaidBases|15.10
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,906 today
Rank
daily · 1 is bestTop 9% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 20h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 13d 16hThu 12 Nov, 14:49 UTC
- 27d 16hThu 26 Nov, 14:49 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 41d 16hThu 10 Dec, 14:49 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 3 hours in.
Wipes
newest firstThe current map
Wipe peaks at 24 players
Thursday 15 October 2026, 14:49 UTC
- Peak
- 24
- Crowd
- –
- Lasted
- running
- Players before
- 5
Force wipe
Force wipe peaks at 24 players
Thursday 1 October 2026, 18:09 UTC FW
- Peak
- 24
- Crowd
- halved by day 12
- Lasted
- 13.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at HARDZONE PVE|Quest|Skills|RaidBases|15.10?
At their busiest, its recent wipes averaged 24 players. The crowd on the latest wipe peaked 3 hours in. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 12.
When does HARDZONE PVE|Quest|Skills|RaidBases|15.10 wipe?
With too few of HARDZONE PVE|Quest|Skills|RaidBases|15.10's wipes recorded to confirm the schedule, the tag is used for the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 14 days 7 hours. A two-weekly wipe schedule appears in its tags.
Tags and filters
Where does HARDZONE PVE|Quest|Skills|RaidBases|15.10 appear in Rust Live Stats lists and filters?
On Rust Live Stats, HARDZONE PVE|Quest|Skills|RaidBases|15.10 is listed under Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks it appears on the server list.
What meaning do the tags on HARDZONE PVE|Quest|Skills|RaidBases|15.10 carry?
These are the tags HARDZONE PVE|Quest|Skills|RaidBases|15.10 makes public: gmvanilla (Game mode): Survival in the vanilla style; mp200 (Max players): The slot count is 200; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; jp0 (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is HARDZONE PVE|Quest|Skills|RaidBases|15.10 at the moment?
2 of HARDZONE PVE|Quest|Skills|RaidBases|15.10's 200 slots are filled right now. Averaged across seven days, 3 players; the peak was 12. Peak hour over 48 hours: 15:00 UTC, at 8 players on average.
How does HARDZONE PVE|Quest|Skills|RaidBases|15.10 compare with other Rust servers in the rankings?
Ranked by seven-day player hours, HARDZONE PVE|Quest|Skills|RaidBases|15.10 is #1,906, placing it in the top 9% of ranked servers.
Settings and map
What settings and rules does HARDZONE PVE|Quest|Skills|RaidBases|15.10 run?
The name HARDZONE PVE|Quest|Skills|RaidBases|15.10 carries no gather rate. A group can reach 10 players at most. It runs pve, no fighting other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for HARDZONE PVE|Quest|Skills|RaidBases|15.10?
HARDZONE PVE|Quest|Skills|RaidBases|15.10 runs a game-generated procedural map of size 4,250.
Server facts
What location is HARDZONE PVE|Quest|Skills|RaidBases|15.10 in?
Nothing on HARDZONE PVE|Quest|Skills|RaidBases|15.10 states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 185.189.255.248:35300 is its address.
What is performance like on HARDZONE PVE|Quest|Skills|RaidBases|15.10?
The average server fps was 130 over the last 48 hours; the lowest was 44. It supported up to 143,490 entities, covering buildings, deployables and all other objects. Memory use peaked at 5,688 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on HARDZONE PVE|Quest|Skills|RaidBases|15.10?
Rust network protocol 2635 and build 168909 on Windows is what HARDZONE PVE|Quest|Skills|RaidBases|15.10 runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is HARDZONE PVE|Quest|Skills|RaidBases|15.10 up now, and how steady is its uptime?
HARDZONE PVE|Quest|Skills|RaidBases|15.10 is up and running at this moment. Based on the uptime it reports, the last restart was about 16 hours ago. It was online for 165 of 168 hours in the last 7 full days, or 98% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What steps connect you to HARDZONE PVE|Quest|Skills|RaidBases|15.10?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 185.189.255.248:35300. You can find its website at https://hardzonepve.gamestores.app/.
