The count
Live coverage · Rust server
testing
Offline testing is not on the server list right now. The figures below are from when it was last seen, 28d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,773, the top 70% of all ranked servers.
- The current map has been up 30d 3h, since Tuesday 29 September, 11:31 UTC, on a weekly schedule.
- The next wipe is expected Tuesday 3 November at 11:31 UTC, in 4d 20h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,773 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 4d 20h
from its schedule tag
Next wipe Tuesday 3 November, 11:31 UTC, in 4d 20h. Its weekly schedule tag · low confidence
Coming wipes
- 4d 20hTue 3 Nov, 11:31 UTC
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 11d 20hTue 10 Nov, 11:31 UTC
- 18d 20hTue 17 Nov, 11:31 UTC
- 25d 20hTue 24 Nov, 11:31 UTC
- 32d 20hTue 1 Dec, 11:31 UTC
- 35d 4hThu 3 Dec, 19:00 UTCFW
- 39d 20hTue 8 Dec, 11:31 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Tuesday 29 September 2026, 11:31 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 2 players
Sunday 27 September 2026, 07:47 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 2.2 days
- Players before
- 2
Wipe
Wipe peaks at 2 players
Saturday 26 September 2026, 09:48 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Friday 25 September 2026, 14:19 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on testing?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what timetable does testing wipe?
With too few of testing's wipes recorded to confirm the schedule, the tag is used for the prediction. Expect the next wipe on Tuesday 3 November at 11:31 UTC. 30 days 3 hours have passed since this world was generated. The tags list wipes as weekly.
Lists and tags
Which Rust Live Stats filters and lists does testing show up in?
The Rust Live Stats lists that include testing are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What meaning do the tags on testing carry?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp50 (Max players): Slots: 50; ts5 (Group limit): Team cap: 5; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^w (Weekly): A wipe comes each week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which testing publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on testing?
testing reads offline at the moment; the last sighting was 28 days 22 hours ago.
How does testing compare with other Rust servers in the rankings?
Ranked by seven-day player hours, testing is #16,773, placing it in the top 70% of ranked servers.
Map and rules
Which settings and rules are in force on testing?
No gather rate appears in the name testing. Group size tops out at 5 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for testing?
testing runs a game-generated procedural map: size 2,500, seed 53296983. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Which region is testing hosted in?
No region is published by testing. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 185.189.255.249:35400 is its address.
What Rust version is testing on?
Rust network protocol 2633 and build 165217 on Windows is what testing runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does testing stay online, and is it up right now?
At the time of this update, testing is down, last seen 28 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 20 September 2026.
Connecting
How do you get onto testing?
Enter client.connect 185.189.255.249:35400 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.