The count
LiveLive coverage · Rust server
EvilIsland-PVE - Test Server
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 2.
- It ranks #8,842, the top 40% of all ranked servers.
- The current map has been up 2h, since Thursday 29 October, 10:48 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 5h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on EvilIsland-PVE - Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,842 today
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 5h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 13d 21hThu 12 Nov, 10:48 UTC
- 27d 21hThu 26 Nov, 10:48 UTC
- 35d 5hThu 3 Dec, 19:00 UTCFW
- 41d 21hThu 10 Dec, 10:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 29 October 2026, 10:48 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 27 October 2026, 06:26 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 2.2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 18 October 2026, 05:13 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 9.1 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Tuesday 13 October 2026, 09:11 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 4.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on EvilIsland-PVE - Test Server?
Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
On what timetable does EvilIsland-PVE - Test Server wipe?
With too few of EvilIsland-PVE - Test Server's wipes recorded to confirm the schedule, the tag is used for the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 2 hours have passed since this world was generated. Wipes every two weeks: that is the schedule its tags publish.
Lists and tags
Which Rust Live Stats filters and lists does EvilIsland-PVE - Test Server show up in?
The Rust Live Stats lists that include EvilIsland-PVE - Test Server are Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
How should you read the tags on EvilIsland-PVE - Test Server?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^b (Biweekly): The cycle is two weeks per wipe; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list EvilIsland-PVE - Test Server publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on EvilIsland-PVE - Test Server?
0 of EvilIsland-PVE - Test Server's 10 slots are filled right now. Peak over the past week: 2. Average: 1 players. Peak hour over 48 hours: 11:00 UTC, at 0 players on average.
Where does EvilIsland-PVE - Test Server sit in the server rankings?
Player hours over seven days put EvilIsland-PVE - Test Server at #8,842, in the top 40% of all ranked servers.
Map and rules
What rules does EvilIsland-PVE - Test Server enforce, and which settings does it use?
Nothing in the name of EvilIsland-PVE - Test Server states a gather rate. Group size tops out at 10 players. It runs pve, no fighting other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for EvilIsland-PVE - Test Server?
A procedural map of 3,500 with seed 1768323314, generated by the game, runs on EvilIsland-PVE - Test Server. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Where does EvilIsland-PVE - Test Server sit geographically?
No region is published by EvilIsland-PVE - Test Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 185.189.255.93:35300 is its address.
How well does EvilIsland-PVE - Test Server perform?
The average server fps was 200 over the last 48 hours; the lowest was 199. It supported up to 61,123 entities, covering buildings, deployables and all other objects. The highest memory usage was 1,872 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on EvilIsland-PVE - Test Server?
EvilIsland-PVE - Test Server operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
How reliable is EvilIsland-PVE - Test Server, and is it online at the moment?
At the time of this update, EvilIsland-PVE - Test Server is live. The uptime it reports puts the last restart at about 1 hours ago. It was online for 14 of 168 hours in the last 7 full days, or 8% of the time. The first sighting by Rust Live Stats was on 6 October 2026.
Getting on
What steps connect you to EvilIsland-PVE - Test Server?
Enter client.connect 185.189.255.93:35300 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.