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73,926 players on Rust servers right now 11,841 servers online 3,704 with players on 221 fresh wipes in the last three hours EvilIsland-PVE - Test Server: 0 players on now Updated every five minutes

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EvilIsland-PVE - Test Server

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 1 players, with a peak of 2.
  • It ranks #8,842, the top 40% of all ranked servers.
  • The current map has been up 2h, since Thursday 29 October, 10:48 UTC, on a biweekly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 5h, with the force wipe.
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biweekly wipes moddedoxidepve

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
17-day averagepeak 2
#8,842ranktop 40%
2h agolast wipebiweekly schedule
7d 5hnext wipeThu 5 Nov, 19:00 UTC FW

Players on EvilIsland-PVE - Test Server

Players

AveragePeakWipe
00.250.50.75110:0011:0012:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
05010015020010:0011:0012:00Wiped Thu 29 Oct, 10:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #8,842 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 5h

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

4.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 7d 5h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 13d 21h
    Thu 12 Nov, 10:48 UTC
  3. 27d 21h
    Thu 26 Nov, 10:48 UTC
  4. 35d 5h
    Thu 3 Dec, 19:00 UTC
    FW
  5. 41d 21h
    Thu 10 Dec, 10:48 UTC

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
2.2 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
9.1 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
4.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 253 on average
131 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 243 on average
226 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 107 on average
39 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 58 on average
95 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 50 on average
52 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 47 on average
19 / 250

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on EvilIsland-PVE - Test Server?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

On what timetable does EvilIsland-PVE - Test Server wipe?

With too few of EvilIsland-PVE - Test Server's wipes recorded to confirm the schedule, the tag is used for the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 2 hours have passed since this world was generated. Wipes every two weeks: that is the schedule its tags publish.

Lists and tags

Which Rust Live Stats filters and lists does EvilIsland-PVE - Test Server show up in?

The Rust Live Stats lists that include EvilIsland-PVE - Test Server are Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

How should you read the tags on EvilIsland-PVE - Test Server?

gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^b (Biweekly): The cycle is two weeks per wipe; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list EvilIsland-PVE - Test Server publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on EvilIsland-PVE - Test Server?

0 of EvilIsland-PVE - Test Server's 10 slots are filled right now. Peak over the past week: 2. Average: 1 players. Peak hour over 48 hours: 11:00 UTC, at 0 players on average.

Where does EvilIsland-PVE - Test Server sit in the server rankings?

Player hours over seven days put EvilIsland-PVE - Test Server at #8,842, in the top 40% of all ranked servers.

Map and rules

What rules does EvilIsland-PVE - Test Server enforce, and which settings does it use?

Nothing in the name of EvilIsland-PVE - Test Server states a gather rate. Group size tops out at 10 players. It runs pve, no fighting other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for EvilIsland-PVE - Test Server?

A procedural map of 3,500 with seed 1768323314, generated by the game, runs on EvilIsland-PVE - Test Server. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

Where does EvilIsland-PVE - Test Server sit geographically?

No region is published by EvilIsland-PVE - Test Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 185.189.255.93:35300 is its address.

How well does EvilIsland-PVE - Test Server perform?

The average server fps was 200 over the last 48 hours; the lowest was 199. It supported up to 61,123 entities, covering buildings, deployables and all other objects. The highest memory usage was 1,872 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on EvilIsland-PVE - Test Server?

EvilIsland-PVE - Test Server operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

How reliable is EvilIsland-PVE - Test Server, and is it online at the moment?

At the time of this update, EvilIsland-PVE - Test Server is live. The uptime it reports puts the last restart at about 1 hours ago. It was online for 14 of 168 hours in the last 7 full days, or 8% of the time. The first sighting by Rust Live Stats was on 6 October 2026.

Getting on

What steps connect you to EvilIsland-PVE - Test Server?

Enter client.connect 185.189.255.93:35300 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players The slot count is 10.
ts10
Group limit Teams are capped at 10.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Gameplay

^p
PvE No player fights another — the danger comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.