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47,599 players on Rust servers right now 11,639 servers online 3,178 with players on 100 fresh wipes in the last three hours Test Private Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Test Private Server

Offline Test Private Server is not on the server list right now. The figures below are from when it was last seen, 36d ago.

Key points

  • 0 of 2 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,499, the top 67% of all ranked servers.
  • The current map has been up 36d 6h, since Tuesday 22 September, 02:05 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#15,499ranktop 67%
36d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Test Private Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,499 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep23 Sep24 Sep26 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 538 on average
465 / 475
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
262 / 225
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 316 on average
30 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 315 on average
33 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 275 on average
143 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
55 / 100

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Test Private Server?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.

When does Test Private Server wipe?

Test Private Server's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 36 days 6 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does Test Private Server show up in?

These are the Rust Live Stats lists Test Private Server fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What meaning do the tags on Test Private Server carry?

These are the tags Test Private Server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs164530 (Build): Build: 164530; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

What is the current population on Test Private Server?

Last seen 36 days 6 hours ago, Test Private Server is offline right now.

Where does Test Private Server sit in the server rankings?

Ranked by seven-day player hours, Test Private Server is #15,499, placing it in the top 67% of ranked servers.

Rules and settings

What settings and rules does Test Private Server run?

Nothing in the name of Test Private Server states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.

Which map is in use on Test Private Server?

The map on Test Private Server is procedural, made by the game itself.

Server facts

What location is Test Private Server in?

There is no region from Test Private Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 185.204.80.84:28015.

What version of Rust is running on Test Private Server?

Rust network protocol 2633 and build 164530 on Windows is what Test Private Server runs. To join, your game must use the same protocol; Steam handles the update for you.

Does Test Private Server stay online, and is it up right now?

Test Private Server is currently offline, with its last appearance 36 days 6 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 21 September 2026.

Getting on

What is the way to connect to Test Private Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 185.204.80.84:28015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players Slots: 2.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol You need protocol 2633 on your game to get in.
cs164530
Build Build: 164530.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.