The count
Live coverage · Rust server
Aussie PvE | Modded | AU/OCE
Offline Aussie PvE | Modded | AU/OCE is not on the server list right now. The figures below are from when it was last seen, 25d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,986, the top 71% of all ranked servers.
- The current map has been up 27d 8h, since Thursday 1 October, 21:25 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Aussie PvE | Modded | AU/OCE
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,986 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does Aussie PvE | Modded | AU/OCE wipe, and at what times?
Aussie PvE | Modded | AU/OCE's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 27 days 8 hours.
Tags and filters
Where does Aussie PvE | Modded | AU/OCE appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Aussie PvE | Modded | AU/OCE are Live Oceanic Rust servers and Modded Rust servers live now. You will find it on the server list under Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Aussie PvE | Modded | AU/OCE?
These are the tags Aussie PvE | Modded | AU/OCE makes public: gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is Aussie PvE | Modded | AU/OCE at the moment?
Aussie PvE | Modded | AU/OCE reads offline at the moment; the last sighting was 25 days 2 hours ago.
How does Aussie PvE | Modded | AU/OCE compare with other Rust servers in the rankings?
On player hours for the past seven days, Aussie PvE | Modded | AU/OCE sits at #15,986, inside the top 71% of ranked servers.
Rules and settings
Which settings and rules are in force on Aussie PvE | Modded | AU/OCE?
No gather rate appears in the name Aussie PvE | Modded | AU/OCE. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE uses a procedural map, which the game generates.
Server facts
Where does Aussie PvE | Modded | AU/OCE sit geographically?
The name points to Oceania even though Aussie PvE | Modded | AU/OCE publishes no region tag. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 187.14.90.162:28115.
What Rust version is Aussie PvE | Modded | AU/OCE on?
The setup on Aussie PvE | Modded | AU/OCE is Rust network protocol 2634 and build 166652 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Aussie PvE | Modded | AU/OCE, and is it online at the moment?
Aussie PvE | Modded | AU/OCE is currently offline, with its last appearance 25 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 3 October 2026.
How to join
What steps connect you to Aussie PvE | Modded | AU/OCE?
Enter client.connect 187.14.90.162:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.