The count
Live coverage · Rust server
TroubleChute
Offline TroubleChute is not on the server list right now. The figures below are from when it was last seen, 19d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,836, the top 72% of all ranked servers.
- The current map has been up 19d 2h, since Friday 9 October, 11:04 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TroubleChute
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,836 today
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does TroubleChute wipe?
The record holds too few of TroubleChute's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 19 days 2 hours.
Tags and categories
Which Rust Live Stats filters and lists does TroubleChute show up in?
The Rust Live Stats lists that include TroubleChute are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
How should you read the tags on TroubleChute?
These are the tags TroubleChute makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is TroubleChute at the moment?
TroubleChute reads offline at the moment; the last sighting was 19 days 2 hours ago.
How does TroubleChute compare with other Rust servers in the rankings?
Ranked by seven-day player hours, TroubleChute is #15,836, placing it in the top 72% of ranked servers.
Map and rules
Which settings and rules are in force on TroubleChute?
No gather rate appears in the name TroubleChute. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.
Which map is in use on TroubleChute?
TroubleChute uses a procedural map, which the game generates.
About the server
Where does TroubleChute sit geographically?
No region is published by TroubleChute. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 187.15.174.28:28015 is its address.
What Rust version is TroubleChute on?
TroubleChute operates on Windows with Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.
Is TroubleChute up now, and how steady is its uptime?
TroubleChute is currently offline, with its last appearance 19 days 2 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 9 October 2026.
Connecting
What is the way to connect to TroubleChute?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 187.15.174.28:28015.