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61,997 players on Rust servers right now 11,688 servers online 3,447 with players on 119 fresh wipes in the last three hours Timeweb Cloud: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Timeweb Cloud

Offline Timeweb Cloud is not on the server list right now. The figures below are from when it was last seen, 12h ago.

Key points

  • 1 of 5 players are on at the last check, 20% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #5,566, the top 25% of all ranked servers.
  • The current map has been up 3d 10h, since Sunday 25 October, 00:20 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 5 players

1/ 5players now 20% full
17-day averagepeak 1
#5,566ranktop 25%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Timeweb Cloud

Players

AveragePeak
00.250.50.75112:0016:0011:0015:0019:0023:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,566 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 540 on average
621 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
393 / 425
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 312 on average
40 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 311 on average
50 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 272 on average
157 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
99 / 125

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Timeweb Cloud?

At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 7 hours after it.

When does Timeweb Cloud wipe?

The record holds too few of Timeweb Cloud's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 3 days 10 hours have passed since this world was generated.

Lists and tags

Where does Timeweb Cloud appear in Rust Live Stats lists and filters?

On Rust Live Stats, Timeweb Cloud is listed under Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

What do the tags listed for Timeweb Cloud signify?

These are the tags Timeweb Cloud makes public: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is Timeweb Cloud at the moment?

Timeweb Cloud reads offline at the moment; the last sighting was 12 hours ago. Peak over the past week: 1. Average: 1 players. The busiest hour in the past 48 was 12:00 UTC, averaging 1 players.

Where does Timeweb Cloud sit in the server rankings?

Ranked by seven-day player hours, Timeweb Cloud is #5,566, placing it in the top 25% of ranked servers.

Rules and settings

What rules does Timeweb Cloud enforce, and which settings does it use?

No gather rate appears in the name Timeweb Cloud. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Timeweb Cloud?

The map on Timeweb Cloud is procedural, made by the game itself.

About the server

Which region is Timeweb Cloud hosted in?

Nothing on Timeweb Cloud states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 188.243.182.136:28015.

What Rust version is Timeweb Cloud on?

Timeweb Cloud operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Does Timeweb Cloud stay online, and is it up right now?

As of now, Timeweb Cloud is offline; the last sighting was 12 hours ago. It was online for 47 of 72 hours in the last 3 full days, or 65% of the time. The first sighting by Rust Live Stats was on 24 October 2026.

How to join

What steps connect you to Timeweb Cloud?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 188.243.182.136:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The slot count is 5.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.