The count
Live coverage · Rust server
LOCAL-TEST-DO-NOT-JOIN
Offline LOCAL-TEST-DO-NOT-JOIN is not on the server list right now. The figures below are from when it was last seen, 30d ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,882, the top 71% of all ranked servers.
- The current map has been up 30d 7h, since Tuesday 29 September, 11:14 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on LOCAL-TEST-DO-NOT-JOIN
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,882 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Tuesday 29 September 2026, 11:14 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on LOCAL-TEST-DO-NOT-JOIN?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.
When does LOCAL-TEST-DO-NOT-JOIN wipe?
LOCAL-TEST-DO-NOT-JOIN's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 30 days 7 hours.
Tags and categories
Where does LOCAL-TEST-DO-NOT-JOIN appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists LOCAL-TEST-DO-NOT-JOIN fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
What do the tags listed for LOCAL-TEST-DO-NOT-JOIN signify?
gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set: that is the tag list LOCAL-TEST-DO-NOT-JOIN publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on LOCAL-TEST-DO-NOT-JOIN?
LOCAL-TEST-DO-NOT-JOIN reads offline at the moment; the last sighting was 30 days 7 hours ago.
Where does LOCAL-TEST-DO-NOT-JOIN sit in the server rankings?
Player hours over seven days put LOCAL-TEST-DO-NOT-JOIN at #16,882, in the top 71% of all ranked servers.
Rules and settings
What settings and rules does LOCAL-TEST-DO-NOT-JOIN run?
No gather rate appears in the name LOCAL-TEST-DO-NOT-JOIN. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for LOCAL-TEST-DO-NOT-JOIN?
The map on LOCAL-TEST-DO-NOT-JOIN is procedural, made by the game itself.
About the server
What location is LOCAL-TEST-DO-NOT-JOIN in?
No region is published by LOCAL-TEST-DO-NOT-JOIN. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 188.29.127.108:28215 is its address.
What version of Rust is running on LOCAL-TEST-DO-NOT-JOIN?
The setup on LOCAL-TEST-DO-NOT-JOIN is Rust network protocol 2633 and build 165217 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is LOCAL-TEST-DO-NOT-JOIN up now, and how steady is its uptime?
LOCAL-TEST-DO-NOT-JOIN is currently offline, with its last appearance 30 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 29 September 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to LOCAL-TEST-DO-NOT-JOIN?
Enter client.connect 188.29.127.108:28215 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.