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103,453 players on Rust servers right now 11,891 servers online 4,007 with players on 409 fresh wipes in the last three hours LOCAL-TEST-DO-NOT-JOIN: 0 players (offline) Updated every five minutes

Live coverage · Rust server

LOCAL-TEST-DO-NOT-JOIN

Offline LOCAL-TEST-DO-NOT-JOIN is not on the server list right now. The figures below are from when it was last seen, 30d ago.

Key points

  • 0 of 2 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,882, the top 71% of all ranked servers.
  • The current map has been up 30d 7h, since Tuesday 29 September, 11:14 UTC.
Join

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#16,882ranktop 71%
30d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on LOCAL-TEST-DO-NOT-JOIN

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,882 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 510 on average
316 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
433 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 281 on average
959 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
48 / 100
eulongtest (private perf box)
EU · groups of 14+ · monthly · 267 on average
0 / 8
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
984 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on LOCAL-TEST-DO-NOT-JOIN?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

When does LOCAL-TEST-DO-NOT-JOIN wipe?

LOCAL-TEST-DO-NOT-JOIN's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 30 days 7 hours.

Tags and categories

Where does LOCAL-TEST-DO-NOT-JOIN appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists LOCAL-TEST-DO-NOT-JOIN fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What do the tags listed for LOCAL-TEST-DO-NOT-JOIN signify?

gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set: that is the tag list LOCAL-TEST-DO-NOT-JOIN publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on LOCAL-TEST-DO-NOT-JOIN?

LOCAL-TEST-DO-NOT-JOIN reads offline at the moment; the last sighting was 30 days 7 hours ago.

Where does LOCAL-TEST-DO-NOT-JOIN sit in the server rankings?

Player hours over seven days put LOCAL-TEST-DO-NOT-JOIN at #16,882, in the top 71% of all ranked servers.

Rules and settings

What settings and rules does LOCAL-TEST-DO-NOT-JOIN run?

No gather rate appears in the name LOCAL-TEST-DO-NOT-JOIN. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for LOCAL-TEST-DO-NOT-JOIN?

The map on LOCAL-TEST-DO-NOT-JOIN is procedural, made by the game itself.

About the server

What location is LOCAL-TEST-DO-NOT-JOIN in?

No region is published by LOCAL-TEST-DO-NOT-JOIN. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 188.29.127.108:28215 is its address.

What version of Rust is running on LOCAL-TEST-DO-NOT-JOIN?

The setup on LOCAL-TEST-DO-NOT-JOIN is Rust network protocol 2633 and build 165217 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

Is LOCAL-TEST-DO-NOT-JOIN up now, and how steady is its uptime?

LOCAL-TEST-DO-NOT-JOIN is currently offline, with its last appearance 30 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 29 September 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to LOCAL-TEST-DO-NOT-JOIN?

Enter client.connect 188.29.127.108:28215 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp2
Max players 2 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs165217
Build Build: 165217.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.