The count
Live coverage · EU
Rust Crazy
Offline Rust Crazy is not on the server list right now. The figures below are from when it was last seen, 16h ago.
Key points
- 0 of 15 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #12,571, the top 57% of all ranked servers, and #2412 in EU.
- The current map has been up 17h, since Tuesday 27 October, 03:10 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Crazy
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,571 today
Rank
daily · 1 is bestTop 57% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Tuesday 27 October 2026, 03:10 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 2 players
Friday 23 October 2026, 21:15 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- –
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 19 October 2026, 08:27 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 4.5 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 17 October 2026, 00:53 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.3 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Wednesday 14 October 2026, 01:49 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 11 October 2026, 16:17 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.4 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 28 September 2026, 23:32 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 12.7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 28 September 2026, 16:45 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Rust Crazy?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 20 hours after it. Half the peak was held until the next wipe in 25% of its recent wipes. On those occasions it fell below half by day 1.
On what timetable does Rust Crazy wipe?
Rust Crazy wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 17 hours.
Tags and filters
Where does Rust Crazy appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Rust Crazy fits: EU Rust servers, live and Modded Rust servers live now. You will find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What meaning do the tags on Rust Crazy carry?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded; EU (Europe): In the server browser it sits under Europe, which Rust Crazy publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is Rust Crazy at the moment?
Rust Crazy is not online at the moment, having last been seen 16 hours ago. The seven-day average is 0 players, with a peak of 2.
Where does Rust Crazy sit in the server rankings?
Rust Crazy is #2,412 in Europe on the past week's player hours, and #12,571 overall in the top 57% of ranked servers.
Map and rules
Which settings and rules are in force on Rust Crazy?
Nothing in the name of Rust Crazy states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Its self-description is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.
Which map is in use on Rust Crazy?
Rust Crazy runs a game-generated procedural map: size 5,096, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Where does Rust Crazy sit geographically?
Its EU tag places Rust Crazy in Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 188.82.56.95:28060.
Is performance on Rust Crazy steady?
The average server fps was 153 over the last 48 hours; the lowest was 153. It supported up to 156,902 entities, covering buildings, deployables and all other objects. Up to 3,472 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is Rust Crazy on?
Rust network protocol 2635 and build 168909 on Windows is what Rust Crazy runs. Steam updates it for you, but your game needs the same protocol to join.
Is Rust Crazy up now, and how steady is its uptime?
Rust Crazy is currently offline, with its last appearance 16 hours ago. About 1 hours ago is when it last restarted, according to its uptime. It was online for 63 of 168 hours in the last 7 full days, or 38% of the time. The first sighting by Rust Live Stats was on 23 September 2026.
How to join
What is the way to connect to Rust Crazy?
Enter client.connect 188.82.56.95:28060 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/HzFn473DS5.