The count
LiveLive coverage · Rust server
hartzocken.net | solo/duo/trio/quadro
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,383, the top 70% of all ranked servers.
- The current map has been up 25d 2h, since Friday 2 October, 15:58 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on hartzocken.net | solo/duo/trio/quadro
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,383 today
Rank
daily · 1 is bestTop 70% of all ranked servers, and #623 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 2 October 2026, 15:58 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 16:52 UTC
- Peak
- 1
- Crowd
- halved by day 5
- Lasted
- 15 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on hartzocken.net | solo/duo/trio/quadro?
The average peak across its recent wipes is 1 players. 4 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 5.
When does hartzocken.net | solo/duo/trio/quadro wipe?
The record holds too few of hartzocken.net | solo/duo/trio/quadro's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 25 days 2 hours.
Tags and categories
Which Rust Live Stats filters and lists does hartzocken.net | solo/duo/trio/quadro show up in?
These are the Rust Live Stats lists hartzocken.net | solo/duo/trio/quadro fits: Live Rust community servers and Vanilla Rust servers, live. These filters on the server list bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: Quad.
What meaning do the tags on hartzocken.net | solo/duo/trio/quadro carry?
gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): The slot count is 100; ts4 (Group limit): Team cap: 4; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it: that is the tag list hartzocken.net | solo/duo/trio/quadro publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is hartzocken.net | solo/duo/trio/quadro at the moment?
Live now: 0 players on hartzocken.net | solo/duo/trio/quadro, out of 100 slots. Across the past week the average was 0 players.
Where does hartzocken.net | solo/duo/trio/quadro sit in the server rankings?
Player hours over seven days put hartzocken.net | solo/duo/trio/quadro at #15,383, in the top 70% of all ranked servers. Within the quad group, its position is #623.
Map and rules
What rules does hartzocken.net | solo/duo/trio/quadro enforce, and which settings does it use?
Nothing in the name of hartzocken.net | solo/duo/trio/quadro states a gather rate. quad sets the cap: 4 players per group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is off.
Which map is in use on hartzocken.net | solo/duo/trio/quadro?
A procedural map, generated by the game, runs on hartzocken.net | solo/duo/trio/quadro.
About the server
Which region is hartzocken.net | solo/duo/trio/quadro hosted in?
There is no region from hartzocken.net | solo/duo/trio/quadro. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 188.94.255.8:28015.
What version of Rust is running on hartzocken.net | solo/duo/trio/quadro?
Rust network protocol 2635 and build 168909 on Linux is what hartzocken.net | solo/duo/trio/quadro runs. Steam updates it for you, but your game needs the same protocol to join.
Is hartzocken.net | solo/duo/trio/quadro up now, and how steady is its uptime?
Right now hartzocken.net | solo/duo/trio/quadro is online. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. Rust Live Stats has tracked it since 13 September 2026.
Connecting
How do you get onto hartzocken.net | solo/duo/trio/quadro?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 188.94.255.8:28015.