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49,472 players on Rust servers right now 11,703 servers online 2,998 with players on 104 fresh wipes in the last three hours Local Rust Networking Research: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Local Rust Networking Research

Offline Local Rust Networking Research is not on the server list right now. The figures below are from when it was last seen, 14d ago.

Key points

  • 0 of 4 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,106, the top 70% of all ranked servers.
  • The current map has been up 14d 10h, since Thursday 15 October, 15:35 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 4 players

0/ 4players now 0% full
07-day averagepeak –
#15,106ranktop 70%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Local Rust Networking Research

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,106 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 486 on average
54 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 321 on average
91 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
276 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 279 on average
13 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
355 / 375
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 256 on average
278 / 300

Quick answers

from the figures on this page

Wipe schedule

How often does Local Rust Networking Research wipe, and at what times?

Too few wipes are recorded for Local Rust Networking Research to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 14 days 10 hours.

Tags and filters

Where does Local Rust Networking Research appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Local Rust Networking Research are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

How should you read the tags on Local Rust Networking Research?

gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): The slot count is 4; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set: that is the tag list Local Rust Networking Research publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is Local Rust Networking Research at the moment?

Local Rust Networking Research is not online at the moment, having last been seen 14 days 11 hours ago.

Where does Local Rust Networking Research sit in the server rankings?

On player hours for the past seven days, Local Rust Networking Research sits at #15,106, inside the top 70% of ranked servers.

Map and rules

What rules does Local Rust Networking Research enforce, and which settings does it use?

Nothing in the name of Local Rust Networking Research states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Which map is live on Local Rust Networking Research?

A procedural map, generated by the game, runs on Local Rust Networking Research.

Server facts

Where does Local Rust Networking Research sit geographically?

No region is published by Local Rust Networking Research. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 189.192.47.247:28115.

What version of Rust is running on Local Rust Networking Research?

The setup on Local Rust Networking Research is Rust network protocol 2634 and build 167781 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Local Rust Networking Research, and is it online at the moment?

As of now, Local Rust Networking Research is offline; the last sighting was 14 days 11 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 15 October 2026, Rust Live Stats saw it for the first time.

Connecting

How do you get onto Local Rust Networking Research?

Enter client.connect 189.192.47.247:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp4
Max players The slot count is 4.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.