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73,164 players on Rust servers right now 11,801 servers online 3,682 with players on 113 fresh wipes in the last three hours Test player: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Test player

Offline Test player is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 1 of 1 players are on at the last check, 100% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #9,073, the top 41% of all ranked servers.
  • The current map has been up 2d 2h, since Monday 26 October, 18:46 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 1 players

1/ 1players now 100% full
17-day averagepeak 1
#9,073ranktop 41%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Test player

Players

AveragePeak
00.250.50.75115:0016:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,073 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 553 on average
533 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
360 / 400
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 297 on average
43 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 296 on average
39 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 272 on average
119 / 150
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
129 / 200

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Test player?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does Test player wipe, and at what times?

Too few wipes are recorded for Test player to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 2 days 2 hours have passed since this world was generated.

Lists and tags

Where does Test player appear in Rust Live Stats lists and filters?

On Rust Live Stats, Test player is listed under Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Test player?

gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here: that is the tag list Test player publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on Test player?

Test player is not online at the moment, having last been seen 28 hours ago. Peak over the past week: 1. Average: 1 players. The busiest hour in the past 48 was 15:00 UTC, averaging 1 players.

How does Test player compare with other Rust servers in the rankings?

Player hours over seven days put Test player at #9,073, in the top 41% of all ranked servers.

Map and rules

What rules does Test player enforce, and which settings does it use?

No gather rate appears in the name Test player. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.

Which map is in use on Test player?

Test player uses a procedural map, which the game generates.

Server facts

What location is Test player in?

There is no region from Test player. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 191.95.167.250:28015.

What version of Rust is running on Test player?

Rust network protocol 2635 and build 168909 on Windows is what Test player runs. To join, your game must use the same protocol; Steam handles the update for you.

Is Test player up now, and how steady is its uptime?

As of now, Test player is offline; the last sighting was 28 hours ago. It was online for 5 of 96 hours in the last 4 full days, or 5% of the time. On 23 October 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto Test player?

Enter client.connect 191.95.167.250:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.