The count
LiveLive coverage · EU
[EU/SWE] Playstar - SOLO - HARDCORE
Key points
- 1 of 50 players are on now, 2% full.
- Over the last seven days it averages 2 players, with a peak of 8.
- It ranks #2,006, the top 9% of all ranked servers, and #780 in EU.
- The current map has been up 13d 13h, since Thursday 15 October, 16:40 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 12h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [EU/SWE] Playstar - SOLO - HARDCORE
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,006 today
Rank
daily · 1 is bestTop 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 12h
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 14d 10hThu 12 Nov, 16:40 UTC
- 35d 12hThu 3 Dec, 19:00 UTCFW
- 42d 10hThu 10 Dec, 16:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.
Wipes
newest firstThe current map
Wipe peaks at 7 players
Thursday 15 October 2026, 16:40 UTC
- Peak
- 7
- Crowd
- –
- Lasted
- running
- Players before
- 1
Force wipe
Force wipe peaks at 8 players
Thursday 1 October 2026, 22:04 UTC FW
- Peak
- 8
- Crowd
- halved by day 5
- Lasted
- 13.8 days
- Players before
- 0
Wipe
Wipe peaks at 5 players
Thursday 17 September 2026, 16:35 UTC
- Peak
- 5
- Crowd
- held half
- Lasted
- 14.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at [EU/SWE] Playstar - SOLO - HARDCORE?
Recent wipes on this server averaged a peak of 7 players at their busiest. Peak population on the latest wipe came 20 hours after it. In 50% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 5 when it did not hold.
When does [EU/SWE] Playstar - SOLO - HARDCORE wipe?
The wipe rhythm on [EU/SWE] Playstar - SOLO - HARDCORE is every 4 weeks on Thursday at 16:40 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 13 days 13 hours. A two-weekly wipe schedule appears in its tags.
Tags and filters
Which Rust Live Stats filters and lists does [EU/SWE] Playstar - SOLO - HARDCORE show up in?
These are the Rust Live Stats lists [EU/SWE] Playstar - SOLO - HARDCORE fits: EU Rust servers, live and Live Rust community servers. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore and Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the tags listed for [EU/SWE] Playstar - SOLO - HARDCORE signify?
The server browser reads gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): Slots: 50; ts0 (Group limit): This server switches teams off; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^b (Biweekly): The cycle is two weeks per wipe; ^q (Premium): Join only with Rust's premium status; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; EU (Europe): The server browser places this server under Europe, which [EU/SWE] Playstar - SOLO - HARDCORE publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is [EU/SWE] Playstar - SOLO - HARDCORE at the moment?
[EU/SWE] Playstar - SOLO - HARDCORE is carrying 1 players at the moment, with 50 slots in total. Peak over the past week: 8. Average: 2 players. Between now and 48 hours back, 00:00 UTC drew the most players, 3 on average.
Where does [EU/SWE] Playstar - SOLO - HARDCORE sit in the server rankings?
[EU/SWE] Playstar - SOLO - HARDCORE is #780 in Europe on the past week's player hours, and #2,006 overall in the top 9% of ranked servers.
Rules and settings
Which settings and rules are in force on [EU/SWE] Playstar - SOLO - HARDCORE?
Nothing in the name of [EU/SWE] Playstar - SOLO - HARDCORE states a gather rate. Group limits are not published. hardcore is the mode, with Hardest of Facepunch's modes. Raiding and player combat are both permitted. You find it under Community in the server browser. Oxide plugins are in use. Join only with Rust's premium status. Anti-cheat: VAC from Valve is enabled.
Which map is in use on [EU/SWE] Playstar - SOLO - HARDCORE?
A procedural map of 3,600, generated by the game, runs on [EU/SWE] Playstar - SOLO - HARDCORE.
Server facts
Which region is [EU/SWE] Playstar - SOLO - HARDCORE hosted in?
The EU tag on [EU/SWE] Playstar - SOLO - HARDCORE lists it in Europe. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 192.121.44.102:28016.
How well does [EU/SWE] Playstar - SOLO - HARDCORE perform?
The average server fps was 58 over the last 48 hours; the lowest was 55. Buildings, deployables and everything else in the world added up to a maximum of 84,334 entities. Memory use peaked at 2,730 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is [EU/SWE] Playstar - SOLO - HARDCORE on?
[EU/SWE] Playstar - SOLO - HARDCORE operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Is [EU/SWE] Playstar - SOLO - HARDCORE up now, and how steady is its uptime?
[EU/SWE] Playstar - SOLO - HARDCORE is up and running at this moment. Based on the uptime it reports, the last restart was about 2 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
Getting on
How do you get onto [EU/SWE] Playstar - SOLO - HARDCORE?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 192.121.44.102:28016. Join only with Rust's premium status. You can find its website at https://discord.com/invite/gxJm7Pv.
