The count
LiveLive coverage · EU
[EU/SWE] Playstar - SOLO - LARGE MAP
Key points
- 7 of 50 players are on now, 14% full.
- Over the last seven days it averages 10 players, with a peak of 24.
- It ranks #967, the top 4% of all ranked servers, and #418 in EU.
- The current map has been up 13d 7h, since Thursday 15 October, 16:39 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 19h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [EU/SWE] Playstar - SOLO - LARGE MAP
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #967 today
Rank
daily · 1 is bestTop 4% of all ranked servers, top 14% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 19h
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 14d 16hThu 12 Nov, 16:39 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
- 42d 16hThu 10 Dec, 16:39 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 34, 28 hours in.
Wipes
newest firstThe current map
Wipe peaks at 34 players
Thursday 15 October 2026, 16:39 UTC
- Peak
- 34
- Crowd
- –
- Lasted
- running
- Players before
- 5
Force wipe
Force wipe peaks at 33 players
Thursday 1 October 2026, 18:45 UTC FW
- Peak
- 33
- Crowd
- halved by day 8
- Lasted
- 13.9 days
- Players before
- 5
Wipe
Wipe peaks at 28 players
Thursday 17 September 2026, 16:55 UTC
- Peak
- 28
- Crowd
- halved by day 10
- Lasted
- 14.1 days
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on [EU/SWE] Playstar - SOLO - LARGE MAP?
The average peak across its recent wipes is 32 players. Peak population on the latest wipe came 28 hours after it. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 9.
On what timetable does [EU/SWE] Playstar - SOLO - LARGE MAP wipe?
Wipes on [EU/SWE] Playstar - SOLO - LARGE MAP follow a every 4 weeks on Thursday at 16:39 UTC pattern. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 days 7 hours have passed since this world was generated. Its tags set out a wipe schedule of every two weeks.
Lists and tags
Which Rust Live Stats filters and lists does [EU/SWE] Playstar - SOLO - LARGE MAP show up in?
On Rust Live Stats, [EU/SWE] Playstar - SOLO - LARGE MAP is listed under EU Rust servers, live, Live Rust community servers and Vanilla Rust servers, live. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the tags listed for [EU/SWE] Playstar - SOLO - LARGE MAP signify?
These are the tags [EU/SWE] Playstar - SOLO - LARGE MAP makes public: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; EU (Europe): Europe is the browser listing for this server. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on [EU/SWE] Playstar - SOLO - LARGE MAP right now?
7 of [EU/SWE] Playstar - SOLO - LARGE MAP's 50 slots are filled right now. Averaged across seven days, 10 players; the peak was 24. Peak hour over 48 hours: 21:00 UTC, at 12 players on average.
What position does [EU/SWE] Playstar - SOLO - LARGE MAP hold among Rust servers?
Europe places [EU/SWE] Playstar - SOLO - LARGE MAP at #418; overall it is #967, inside the top 4% of ranked servers, by seven-day player hours.
Map and rules
What settings and rules does [EU/SWE] Playstar - SOLO - LARGE MAP run?
No gather rate appears in the name [EU/SWE] Playstar - SOLO - LARGE MAP. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. The plugin load is Oxide. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Rust's premium status is required to join. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for [EU/SWE] Playstar - SOLO - LARGE MAP?
A procedural map of 5,000 with seed 3587689, generated by the game, runs on [EU/SWE] Playstar - SOLO - LARGE MAP. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
What location is [EU/SWE] Playstar - SOLO - LARGE MAP in?
Its EU tag places [EU/SWE] Playstar - SOLO - LARGE MAP in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 192.121.44.42:28016.
How well does [EU/SWE] Playstar - SOLO - LARGE MAP perform?
It never went below 47 server fps in the last 48 hours, averaging 56. It supported up to 190,730 entities, covering buildings, deployables and all other objects. Up to 5,174 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is [EU/SWE] Playstar - SOLO - LARGE MAP on?
Rust network protocol 2635 and build 168909 on Linux is what [EU/SWE] Playstar - SOLO - LARGE MAP runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [EU/SWE] Playstar - SOLO - LARGE MAP stay online, and is it up right now?
At the time of this update, [EU/SWE] Playstar - SOLO - LARGE MAP is live. The uptime it reports puts the last restart at about 19 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
What steps connect you to [EU/SWE] Playstar - SOLO - LARGE MAP?
Enter client.connect 192.121.44.42:28016 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. Rust's premium status is required to join. The server's website: https://discord.com/invite/gxJm7Pv.
