The count
Live coverage · Rust server
typical TEST
Offline typical TEST is not on the server list right now. The figures below are from when it was last seen, 39d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,490, the top 69% of all ranked servers.
- The current map has been up 40d 17h, since Friday 18 September, 05:01 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on typical TEST
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,490 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does typical TEST wipe, and at what times?
Too few wipes are recorded for typical TEST to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 40 days 17 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does typical TEST show up in?
These are the Rust Live Stats lists typical TEST fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
How should you read the tags on typical TEST?
These are the tags typical TEST makes public: gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): You need protocol 2633 on your game to get in; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is typical TEST at the moment?
typical TEST reads offline at the moment; the last sighting was 39 days 17 hours ago.
Where does typical TEST sit in the server rankings?
Player hours over seven days put typical TEST at #15,490, in the top 69% of all ranked servers.
Rules and settings
What rules does typical TEST enforce, and which settings does it use?
The name typical TEST carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.
Which map is in use on typical TEST?
Size 1,000, seed 6738: that is the procedural map the game generates for typical TEST. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Where does typical TEST sit geographically?
No region is published by typical TEST. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 192.255.237.203:28021.
What Rust version is typical TEST on?
typical TEST operates on Linux with Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
Is typical TEST up now, and how steady is its uptime?
typical TEST is currently offline, with its last appearance 39 days 17 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 18 September 2026.
How to join
How do you get onto typical TEST?
Enter client.connect 192.255.237.203:28021 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.