The count
Live coverage · Rust server
Server_210_DevBlog
Offline Server_210_DevBlog is not on the server list right now. The figures below are from when it was last seen, 14d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #14,600, the top 68% of all ranked servers.
- The current map has been up 14d 10h, since Thursday 15 October, 15:05 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_210_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,600 today
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Thursday 15 October 2026, 15:05 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Server_210_DevBlog?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.
When does Server_210_DevBlog wipe?
The record holds too few of Server_210_DevBlog's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 14 days 10 hours.
Lists and tags
Which Rust Live Stats filters and lists does Server_210_DevBlog show up in?
The Rust Live Stats lists that include Server_210_DevBlog are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all it appears on the server list.
What meaning do the tags on Server_210_DevBlog carry?
mp10 (Max players): The slot count is 10; v2153 (Protocol): You need protocol 2153 on your game to get in; h29248c67 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it: that is the tag list Server_210_DevBlog publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is Server_210_DevBlog at the moment?
Server_210_DevBlog reads offline at the moment; the last sighting was 14 days 10 hours ago.
How does Server_210_DevBlog compare with other Rust servers in the rankings?
Player hours over seven days put Server_210_DevBlog at #14,600, in the top 68% of all ranked servers.
Map and rules
What settings and rules does Server_210_DevBlog run?
The name Server_210_DevBlog carries no gather rate. It lists no limit on group size. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. VAC is off: Valve's anti-cheat.
Which map is live on Server_210_DevBlog?
The map on Server_210_DevBlog is procedural, made by the game itself.
About the server
Where does Server_210_DevBlog sit geographically?
Nothing on Server_210_DevBlog states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 194.48.218.124:28015.
What version of Rust is running on Server_210_DevBlog?
Server_210_DevBlog operates on Windows with Rust network protocol 2153. To join, your game must use the same protocol; Steam handles the update for you.
Is Server_210_DevBlog up now, and how steady is its uptime?
Server_210_DevBlog is currently offline, with its last appearance 14 days 10 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 14 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto Server_210_DevBlog?
Enter client.connect 194.48.218.124:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.