The count
LiveLive coverage · Rust server
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
Key points
- 2 of 50 players are on now, 4% full.
- Over the last seven days it averages 3 players, with a peak of 12.
- It ranks #1,727, the top 8% of all ranked servers.
- The current map has been up 27d 18h, since Thursday 1 October, 17:43 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 7h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,727 today
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 7h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 20 players
Thursday 1 October 2026, 17:43 UTC FW
- Peak
- 20
- Crowd
- –
- Lasted
- running
- Players before
- 3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Recent wipes on this server averaged a peak of 20 players at their busiest. Peak population on the latest wipe came 45 hours after it.
When does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe?
Nothing wipes RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting but the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on was built 27 days 18 hours. A monthly wipe schedule is published in its tags.
Tags and categories
Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting fits: Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting right now?
2 of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting's 50 slots are filled right now. Peak over the past week: 12. Average: 3 players. The busiest hour in the past 48 was 20:00 UTC, averaging 6 players.
What position does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting hold among Rust servers?
On player hours for the past seven days, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sits at #1,727, inside the top 8% of ranked servers.
Rules and settings
What settings and rules does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?
The name RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting carries no gather rate. No custom limit is set, so groups hold the default 8 players. pve is the mode, with no fighting other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs a game-generated procedural map: size 4,500, seed 124032105. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Which region is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting hosted in?
Nothing on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 194.50.234.140:28015.
What is performance like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
It never went below 21 server fps in the last 48 hours, averaging 30. Entity count reached 236,540: buildings, deployables and the rest of the world. Up to 4,949 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What Rust version is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting operates on Windows with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting up now, and how steady is its uptime?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is up and running at this moment. The uptime it reports puts the last restart at about 2 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What is the way to connect to RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Enter client.connect 194.50.234.140:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://shop.rflservers.com/.