The count
Live coverage · Rust server
RFL Test Server
Offline RFL Test Server is not on the server list right now. The figures below are from when it was last seen, 16d ago.
Key points
- 1 of 50 players are on at the last check, 2% full.
- Over the last seven days it averages 0 players.
- It ranks #14,590, the top 68% of all ranked servers.
- The current map has been up 16d 4h, since Tuesday 13 October, 22:53 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 15h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RFL Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,590 today
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 15h
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Coming wipes
- 6d 15hThu 5 Nov, 19:00 UTCFW
- 11d 19hTue 10 Nov, 22:53 UTC
- 25d 19hTue 24 Nov, 22:53 UTC
- 34d 15hThu 3 Dec, 19:00 UTCFW
- 39d 19hTue 8 Dec, 22:53 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Tuesday 13 October 2026, 22:53 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 2 players
Tuesday 29 September 2026, 22:50 UTC
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 14 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at RFL Test Server?
The average peak across its recent wipes is 2 players. Peak population on the latest wipe came 1 hours after it. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.
When does RFL Test Server wipe?
The wipe rhythm on RFL Test Server is every other Tuesday at 22:53 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 16 days 4 hours have passed since this world was generated. The tags carry a monthly wipe schedule.
Tags and categories
Which Rust Live Stats filters and lists does RFL Test Server show up in?
These are the Rust Live Stats lists RFL Test Server fits: Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags listed for RFL Test Server signify?
These are the tags RFL Test Server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on RFL Test Server right now?
RFL Test Server reads offline at the moment; the last sighting was 16 days 4 hours ago.
What position does RFL Test Server hold among Rust servers?
Ranked by seven-day player hours, RFL Test Server is #14,590, placing it in the top 68% of ranked servers.
Settings and map
What settings and rules does RFL Test Server run?
Nothing in the name of RFL Test Server states a gather rate. Eight players per group, which is the game's default. It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on RFL Test Server?
RFL Test Server runs a game-generated procedural map: size 4,500, seed 9889632. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Which region is RFL Test Server hosted in?
Nothing on RFL Test Server states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 194.50.234.143:28015.
What version of Rust is running on RFL Test Server?
RFL Test Server operates on Windows with Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is RFL Test Server, and is it online at the moment?
As of now, RFL Test Server is offline; the last sighting was 16 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 29 September 2026.
How to join
What is the way to connect to RFL Test Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 194.50.234.143:28015. You can find its website at https://shop.rflservers.com/.