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98,236 players on Rust servers right now 11,880 servers online 3,914 with players on 395 fresh wipes in the last three hours [EU] Enardo - Development Server Test: 0 players on now Updated every five minutes

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[EU] Enardo - Development Server Test

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #10,829, the top 49% of all ranked servers.
  • The current map has been up 2d 11h, since Tuesday 27 October, 04:52 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#10,829ranktop 49%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on [EU] Enardo - Development Server Test

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #10,829 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 1.5

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctWed 21 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.6 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 2
Lasted
4.9 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.7 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
3.1 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 1
Lasted
6.2 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.7 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.3 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
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123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
98 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
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RustSpain.com | EU Main
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347 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
23 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [EU] Enardo - Development Server Test?

At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 13 hours after it. Half the peak was held until the next wipe in 33% of its recent wipes. In the other cases it dropped under half by day 1.5.

When does [EU] Enardo - Development Server Test wipe?

[EU] Enardo - Development Server Test wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 2 days 11 hours.

Lists and tags

Where does [EU] Enardo - Development Server Test appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include [EU] Enardo - Development Server Test are EU Rust servers, live and Modded Rust servers live now. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the tags listed for [EU] Enardo - Development Server Test signify?

These are the tags [EU] Enardo - Development Server Test makes public: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

What is the current population on [EU] Enardo - Development Server Test?

[EU] Enardo - Development Server Test is carrying 0 players at the moment, with 100 slots in total. Peak over the past week: 1. Average: 0 players. The busiest hour in the past 48 was 00:00 UTC, averaging 0 players.

What position does [EU] Enardo - Development Server Test hold among Rust servers?

Player hours over seven days put [EU] Enardo - Development Server Test at #10,829, in the top 49% of all ranked servers.

Rules and settings

What settings and rules does [EU] Enardo - Development Server Test run?

No gather rate appears in the name [EU] Enardo - Development Server Test. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is live on [EU] Enardo - Development Server Test?

Size 2,500, seed 1337: that is the procedural map the game generates for [EU] Enardo - Development Server Test. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Enardo.gg Maps.

Server details

Which region is [EU] Enardo - Development Server Test hosted in?

The name points to Europe even though [EU] Enardo - Development Server Test publishes no region tag. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 194.69.160.140:25000.

How well does [EU] Enardo - Development Server Test perform?

Server fps averaged 30 over the last 48 hours, with a low of 30. It supported up to 32,007 entities, covering buildings, deployables and all other objects. Memory use peaked at 2,331 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is [EU] Enardo - Development Server Test on?

[EU] Enardo - Development Server Test operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Is [EU] Enardo - Development Server Test up now, and how steady is its uptime?

[EU] Enardo - Development Server Test is up and running at this moment. Based on the uptime it reports, the last restart was about 8 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.

Connecting

What is the way to connect to [EU] Enardo - Development Server Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 194.69.160.140:25000. The server's website: https://enardo.gg/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.