The count
LiveLive coverage · NA · uk1
Server hosted by Physgun.com
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #4,725, the top 21% of all ranked servers, and #806 in NA.
- The current map has been up 12d 10h, since Saturday 17 October, 03:07 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server hosted by Physgun.com
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,725 today
Rank
daily · 1 is bestTop 21% of all ranked servers, top 43% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 3 players
Saturday 17 October 2026, 03:07 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 2 players
Monday 12 October 2026, 22:30 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 4.2 days
- Players before
- 0
Wipe
Wipe peaks at 5 players
Friday 2 October 2026, 06:10 UTC
- Peak
- 5
- Crowd
- halved by day 3
- Lasted
- 10.7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 1 October 2026, 15:51 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 27 September 2026, 14:33 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 4.1 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Saturday 26 September 2026, 20:53 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Server hosted by Physgun.com?
The average peak across its recent wipes is 3 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. On those occasions it fell below half by day 2.
When does Server hosted by Physgun.com wipe?
No next wipe can be predicted for Server hosted by Physgun.com, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 12 days 10 hours.
Tags and categories
Which Rust Live Stats filters and lists does Server hosted by Physgun.com show up in?
These are the Rust Live Stats lists Server hosted by Physgun.com fits: Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Server hosted by Physgun.com?
gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $ruk1 (Region code): uk1 is the region code this server carries; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; NA (North America): The server browser places this server under North America: that is the tag list Server hosted by Physgun.com publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on Server hosted by Physgun.com?
0 of Server hosted by Physgun.com's 100 slots are filled right now. Averaged across seven days, 0 players; the peak was 2. Peak hour over 48 hours: 14:00 UTC, at 1 players on average.
How does Server hosted by Physgun.com compare with other Rust servers in the rankings?
North America places Server hosted by Physgun.com at #806; overall it is #4,725, inside the top 21% of ranked servers, by seven-day player hours.
Map and rules
What rules does Server hosted by Physgun.com enforce, and which settings does it use?
Nothing in the name of Server hosted by Physgun.com states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Server hosted by Physgun.com?
A procedural map of 1,500 with seed 1337, generated by the game, runs on Server hosted by Physgun.com. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.
Server facts
Where does Server hosted by Physgun.com sit geographically?
The NA tag puts Server hosted by Physgun.com in North America, and uk1 is its region code. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 194.69.160.15:28099 is its address.
What is performance like on Server hosted by Physgun.com?
It never went below 60 server fps in the last 48 hours, averaging 60. Entity count reached 504: buildings, deployables and the rest of the world. Memory use peaked at 1,599 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is Server hosted by Physgun.com on?
The setup on Server hosted by Physgun.com is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Server hosted by Physgun.com, and is it online at the moment?
At the time of this update, Server hosted by Physgun.com is live. About 16 hours ago is when it last restarted, according to its uptime. 164 of 168 hours were online in the last 7 full days, giving 98% uptime. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What steps connect you to Server hosted by Physgun.com?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 194.69.160.15:28099.