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Live Rust server stats, updated every five minutes.
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48,587 players on Rust servers right now 11,721 servers online 3,224 with players on 110 fresh wipes in the last three hours survivor: 1 players (offline) Updated every five minutes

Live coverage · NA · uk1

survivor

Offline survivor is not on the server list right now. The figures below are from when it was last seen, 9h ago.

Key points

  • 1 of 100 players are on at the last check, 1% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #12,469, the top 56% of all ranked servers, and #1383 in NA.
  • The current map has been up 22d 9h, since Tuesday 6 October, 14:31 UTC.
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vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 100 players

1/ 100players now 1% full
17-day averagepeak 1
#12,469ranktop 56% · #1383 in NA
22d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on survivor

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #12,469 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 56% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 40 on average
52 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
47 / 60
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
14 / 100
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
19 / 175
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
7 / 150
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
9 / 90

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on survivor?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.

How often does survivor wipe, and at what times?

Too few wipes are recorded for survivor to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 22 days 9 hours have passed since this world was generated.

Lists and tags

Where does survivor appear in Rust Live Stats lists and filters?

On Rust Live Stats, survivor is listed under Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on survivor?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $ruk1 (Region code): uk1 is the region code this server carries; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): In the server browser it sits under North America, which survivor publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How full is survivor at the moment?

survivor is not online at the moment, having last been seen 9 hours ago. Averaged across seven days, 1 players; the peak was 1. Between now and 48 hours back, 15:00 UTC drew the most players, 0 on average.

How does survivor compare with other Rust servers in the rankings?

survivor is #1,383 in North America on the past week's player hours, and #12,469 overall in the top 56% of ranked servers.

Map and rules

What rules does survivor enforce, and which settings does it use?

No gather rate appears in the name survivor. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.

Which map is in use on survivor?

A procedural map of 4,500 with seed 1445681610, generated by the game, runs on survivor. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

Where does survivor sit geographically?

North America is where survivor lists itself, under NA, with uk1 as its region code. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 194.69.160.95:28055 is its address.

Is performance on survivor steady?

It never went below 60 server fps in the last 48 hours, averaging 60. It supported up to 124,706 entities, covering buildings, deployables and all other objects. Memory use peaked at 3,447 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is survivor on?

The setup on survivor is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Does survivor stay online, and is it up right now?

As of now, survivor is offline; the last sighting was 9 hours ago. About 8 minutes ago is when it last restarted, according to its uptime. 1 of 168 hours were online in the last 7 full days, giving 1% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto survivor?

Enter client.connect 194.69.160.95:28055 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$ruk1
Region code uk1 is the region code this server carries.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.